Raise Dead vs. Apothecary
Moderator: TFF Mods
-
- Experienced
- Posts: 157
- Joined: Mon Jan 20, 2003 6:52 pm
- Location: Seattle, Washington, U.S.A.
Raise Dead vs. Apothecary
Is it me or does the fact that Undead give up an Apothecary for the Raise Dead spell seem uneven? Or am I supposed to consider the Regen ability part of the whole Necromancer package?
It's just that I'd much rather be able to buy an Apothecary for my Ghouls than be able to raise a new Zombie once in every 2 or 3 games...
It's just that I'd much rather be able to buy an Apothecary for my Ghouls than be able to raise a new Zombie once in every 2 or 3 games...
Reason: ''
I'm a bubble in a sound wave
A sonic push for energy
Exploding like the sun
A flash of clean light hope
For Blood Bowl in Seattle, check out the Game Wizard in Ballard (www.game-wizard.com).
A sonic push for energy
Exploding like the sun
A flash of clean light hope
For Blood Bowl in Seattle, check out the Game Wizard in Ballard (www.game-wizard.com).
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
-
- Experienced
- Posts: 157
- Joined: Mon Jan 20, 2003 6:52 pm
- Location: Seattle, Washington, U.S.A.
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
That's only because the BB Mag #5 Necro team is crap. The revised one the MBBL is using isn't having a problem with the lack of an apoth on the team.Dave wrote:And it should be, with the necromancer team.
Without one the team can become just crap in one game. It was advised in BB mag 5 as well to play necromantic teams with an apo
Galak
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
http://www.midgardbb.com/MBBL/MBBL_GWRosters.htmlDave wrote:Sorry galak but I can't seem to find that team.
Where can I find it??
Since you don't use Kicker rules ... get rid of the Ghoul Kicker to see the roster.
Galak
Reason: ''
- phil
- Emerging Star
- Posts: 393
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Tampa, Lustria
- Contact:
i let undead teams buy anecromancer apoth look-alike that can either:Artificial Penguin wrote:So, are there any leagues that allow Undead to buy an Apothecary for their Ghouls only?
a) allow a reroll on a regen failure once per game or
b) let a non-regenerating player (like a ghoul or thrall) regenerate as though he had the trait...
in the end, it's really quite weaker than a regular apo since they both can be used once per game (assuming they didn't cure a niggle before), and the necro's chance of success is lower than the apo's, but it's better than the nothing they start with and the regen ability of most of the players does balance it all out in the long run...
Reason: ''
www.lplbb.com - The Lustrian Premier League
-
- Veteran
- Posts: 253
- Joined: Mon Dec 16, 2002 10:46 pm
- Location: Den Bosch, Holland
I think no apo for a undead team, they are already a hard hitting team, only ball handeling sucks. But when a undead team gets a apo for a few ghouls that doesn't make sense, all the other guys have regenerate or are replaceble (zombie, skeletons). So that's a no no!!!!!!!!!!!!
______________
LOCO
______________
LOCO
Reason: ''
- phil
- Emerging Star
- Posts: 393
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Tampa, Lustria
- Contact:
in the case of the rule i use, i actually consider it a balancing factor... no, the undead team doesn't need a full-strength apothecary to have a slight edge in survivability with other teams, and the version i use is arguably statistically weaker than the normal version anyway. however, the reason i see a need for giving the undead team some sort of apothecary is to ensure that what there is not is a 50k basic difference in the composition of the overall teams involved.
if the mortal teams have to pony up for an apo to gain survivability, while the undead team does not, then the undead team can quite easilly field 50k more in players on the field. this is a signifigant difference (i'm not saying it's an overwhelming advantage, because it's not like these teams are all remotely balanced anyway)...
anyway, the point is that especially in the first ten games, giving a team the option of an extra 50k in personell does show through. while not all undead coaches will take an apothecary in my league (much like not all mortal players will), i think that keeping the hypothetical organizational balance intact is a mitigating reason for allowing what is, like i sais, an arguably less-impactful apothecary to the undead sides...
if the mortal teams have to pony up for an apo to gain survivability, while the undead team does not, then the undead team can quite easilly field 50k more in players on the field. this is a signifigant difference (i'm not saying it's an overwhelming advantage, because it's not like these teams are all remotely balanced anyway)...
anyway, the point is that especially in the first ten games, giving a team the option of an extra 50k in personell does show through. while not all undead coaches will take an apothecary in my league (much like not all mortal players will), i think that keeping the hypothetical organizational balance intact is a mitigating reason for allowing what is, like i sais, an arguably less-impactful apothecary to the undead sides...
Reason: ''
www.lplbb.com - The Lustrian Premier League
- Sushé Wakka
- Emerging Star
- Posts: 332
- Joined: Fri Jan 03, 2003 1:41 pm
- Location: Ogrobe, Galicia, Spain
I know it's off topic, but after I've seen the MBBL noecromantic roster a question springs into my mind:Why werewolves have no regenation? I thought Werewolves didn't suffer physical pain nor shock. Or do the opposite team take field with silver knuckledusters? Just wondering (However, i do realize that regeneration could make them too good, and that it makes sense as a balancing game mechanic not to factor it).
Reason: ''
Sushé, the elfhater
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
Re: Raise Dead vs. Apothecary
Regen is part of the necromancer. If he leaves the game (argued the call and got thrown out), you lose regen.Artificial Penguin wrote:Is it me or does the fact that Undead give up an Apothecary for the Raise Dead spell seem uneven? Or am I supposed to consider the Regen ability part of the whole Necromancer package?
It's just that I'd much rather be able to buy an Apothecary for my Ghouls than be able to raise a new Zombie once in every 2 or 3 games...
I'd much rather have regen on all but 4 players than an apoth to use only once. The undead have it pretty good in that department.
Reason: ''
- Sushé Wakka
- Emerging Star
- Posts: 332
- Joined: Fri Jan 03, 2003 1:41 pm
- Location: Ogrobe, Galicia, Spain
Zombie, I'm pretty sure that the "no necromancer = no regeneration" rule you've posted is no longer active. Maybe I'm wrong so if you could please tell mw where to find it I'd be thankful. But I've just reviewed the Necromancer Head Coach entry and I haven't found anything. But then again, I didn't find the part that mentions that undead teams cannot purchase apothecaries, so if you tell me where to find that bit too I'll thank you twice (man, why do I use so many courtesy formulae when writing on english?).
Reason: ''
Sushé, the elfhater