Do you like this:
on a double 1, on a skill roll, you may choose a trait from another type
(orc can take jump up

You can loose a racial caracteristic (my Ogre is clever

You can take a Racial caracteristic (only for skavs and chaos of course


Moderator: TFF Mods
In my experience, 2MA is a bigger negative than take root. But i agree that racial caracteristics need to be somthing that you can never get rid of.BoB wrote:I like the idea as double six means you can have +1 st or any skill/trait.
Losing racial traits may not be a good idea. The only drawback to treemen is take root, without it they would completely unbalance the Wood elf side, with my treeman in for the whole game my wood elf team has never lost. Without him their first half, there often arent many elves left by the time he comes in.... :(