The Nurgle beast is a problem but not the only one...however most of the problems do stem from him.Milo wrote:What makes the Nurgle team a "Killing machine" more than a normal Chaos team? Is it just the Beast you have a problem with?
This thing has the ability to move into a crowd of players and stop them in it's tracks while the beast men and rotters pick at those who remain. Escaping his tentacles is a nightmare and makes blocking the ST 4-FA Rotters a Defender's Choice buffet! And the damn thing is so underpriced that they can start with it!!! It's a brainless strategy to park that Nurgle beast on the line and force the opposing coach to stick at least 3 players to it. You can't get away from it if you are an ST 3 team. It's a damn nightmare! If you put more players on the line to deal with the Beast and the Rotters you end up with more players stuck in the tentacles, if you put a minimum of 3 on the line, you get hammered by 2 and 3 dice blocks! You are undermanned no matter what you do. Then to top it off if you do manage to break a ball carrier through you are short on protection and can garauntee a ST 4 blitz coming your way.
That beast needs a total reworking and the beastmen need to be taken off the roster and changed to marauders...(but that can't happen now, can it?)
It's horribly over powered to have a team that can use one big guy to isolate up to 8 players while the rest of the team picks them apart one at a time. Then to put a stumbling block like ST 4 and FA in the way of the ones who do get free is just stuipidly short sight sighted. I've run several PBeM solo games with Nurgle's Rotters vs. Humans and I have yet to see the human team win one. And all this happens with 100 point teams. What happens when that Nurgle Beast gets Piling On and Break Tackle? And the team starts developing Dirty Players?
Not in my league, Pal! A normal chaos team could only achive this much power very rarely and only after alot of development. To start with it is just stupid.