Something I just read made me think of this as an alternative aging system, it's pretty similar to the current system but I thought I'd throw it in to the debate.
NAME
Peaked Aging
DESCRIPTION
Whenever the player gains a skill make an aging roll as in the LRB, if the player fails the roll then he has peaked and may not gain anymore SPPs.
ADVANTAGES
Not a major change from current rules
Players do not get worse when they gain a skill
DISADVANTAGES
Does not actually encourage retirement of the peaked player
May lead to player turnover at the lower end to redevelop important positions
Peaked Aging
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- Munkey
- Ex-Mega Star, now just a Super Star
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Peaked Aging
Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- Ghost of Pariah
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- Legend
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Even better if they don't stop gaining SPP's but they stop gaining skills! That way the TR burden of good players will increase without any possibility of anyone getting better, thus encouraging retirement.
However, knowing how popular it was getting players peaked, I really can't see how this system would get too much support from the wide public.
However, knowing how popular it was getting players peaked, I really can't see how this system would get too much support from the wide public.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
- Grumbledook
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Personally I would rather have the current system. Pariah bangs on about things not being fun and well, to me this wouldn't be. A lot of coaches like gaining skills, its one of the best things about playing a league over one off matches.
Also doesn't stop it happening early and has the same problems as the current system.
Also doesn't stop it happening early and has the same problems as the current system.
Reason: ''