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Peaked Aging

Posted: Sun Mar 30, 2003 12:19 am
by Munkey
Something I just read made me think of this as an alternative aging system, it's pretty similar to the current system but I thought I'd throw it in to the debate.

NAME

Peaked Aging

DESCRIPTION

Whenever the player gains a skill make an aging roll as in the LRB, if the player fails the roll then he has peaked and may not gain anymore SPPs.

ADVANTAGES

Not a major change from current rules
Players do not get worse when they gain a skill

DISADVANTAGES

Does not actually encourage retirement of the peaked player
May lead to player turnover at the lower end to redevelop important positions

Posted: Sun Mar 30, 2003 2:00 am
by Ghost of Pariah
This is something I could also get into.
I can tell you right now that the nay-sayers will say that is won't stop uber-teams from developing. I think it will, but I'd be willing to test this and the salary cap one too.

Good job.

Posted: Sun Mar 30, 2003 6:18 am
by Mestari
Even better if they don't stop gaining SPP's but they stop gaining skills! That way the TR burden of good players will increase without any possibility of anyone getting better, thus encouraging retirement.

However, knowing how popular it was getting players peaked, I really can't see how this system would get too much support from the wide public.

Posted: Sun Mar 30, 2003 6:42 am
by Grumbledook
Personally I would rather have the current system. Pariah bangs on about things not being fun and well, to me this wouldn't be. A lot of coaches like gaining skills, its one of the best things about playing a league over one off matches.

Also doesn't stop it happening early and has the same problems as the current system.