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3rd Edition vs 2nd Edition
Posted: Mon Apr 21, 2003 8:29 am
by miguel77
As a player of blood bowl right from the original I am looking for views on the latest edition. For playability I beleive the the current rules are superier and having a set time limit rather than just 3 to win is lot better. My major grumble with the new edition is the disregarding of all the excellent background fluff that was provided in the 2nd edition. The Star Players and companion book imho were some of the best materail ever written and truelly set the picture of the game and the races that played it.
I feel that this rich background has been replaced with a WFB hybrid. For example Troll Slayers, Witch Elves etc rather than the standard positions of Lineman, blocker, blitzer, trower and catcher. Also the dropping of the slann and werewolve teams which I really liked to be replaced with tams that corespond with WFB armies ie Khemri, lizardman.
Just wondering if other people think the same or whether its just me being old and sentimental to the old versions.
Posted: Mon Apr 21, 2003 9:32 am
by Thadrin
The fluff is still pretty much there, and Jervis has gone on record stating that he wants to return to that way of things, moving away from the WFB fluff.
That said, I like the addition of Slayers and Witch Elves - in the Slayers' case at least it makes sense that they would seek doom and glory on the blood bowl field. Otherwise I would like to see the change of position names (Gutter Runners and Stormvermin my arse. They're Skaven Catchers and Blitzers and always will be. Same applies to the entire High Elf team and Wardancers.)
Posted: Mon Apr 21, 2003 10:17 am
by DaImp
You have pretty much echoed my views Miguel. I love the fluff from 2nd ed and all the mayhem and carnage that the game produced back then, but the rules now are a lot more streamlined and are the best set of BB rules. I guess tampering with them too much to bring in the 2nd ed flavour could easily disturb the balance and create majour flaws in the rules.
As for the teams, the less WFB they are the better IMO. 2nd ed had heaps of character and humour. 3rd ed (or 4th, LRB whatever) doesn't have half the character of 2nd ed.
Posted: Mon Apr 21, 2003 12:57 pm
by Thadrin
Kick the Kick off roll into touch, institute a new table with stuff like "the chuck", "woof woof!", Burst ball, pit trap and so on from the cards, and use it when snake eyes comes up on an armour roll. More Chaos for the fans of mayhem!
Posted: Tue Apr 22, 2003 6:08 pm
by littlemute
I don't know how much you've played second edition but 3rd is a VAST improvement. Games are shorter, the turnover rules are brilliant, Jervis Johnson REALLY nailed it with the design and you can tell it was thouroughly playtested. Even with some of the minor flaws it took players YEARS to find the rule exploits like dirty player and diving tackle for every player.
The idea of playing two 2nd edition blood bowl games in a day was madness, now, with a bit of stamina, you could play 4-6 3rd edition games.
I've been a big fan of the game since playing first edition as a kid, but I only got in a few games of 2nd edition, though I owned all the books and handfulls of miniatures, as it just was not as playable as first, but the number of 3rd edition I've played is countless.
My advice is to take the rules basis of 3rd edition, use the special play cards from the Death Zone expansion for the fluff they offer up, and then add in what you see fit from 2nd edition.
One thing I miss from 2nd is that money drove EVERYTHING. With enough money, even as goblins, you could win every game. That's the reality of sports in real life, there's no reason it shouldn't be in blood bowl. Some teams could be entirely focused on generating $!