Pick'N'Mix Teams

For Fantasy Football related chat that doesn't come under any of other forum categories.

Moderator: TFF Mods

Talafar
Experienced
Experienced
Posts: 88
Joined: Thu Mar 06, 2003 9:09 pm
Location: UK

Pick'N'Mix Teams

Post by Talafar »

I just read the article in the 2003 Bloodbowl Annual, refering to the rules for Allied teams. I realise that the rules are experimental, but do you people think that they are balanced? Also, I noticed that the Chaos Pact team cannot take Dark Elves, despite being mentioned in the Designer's notes. (perhaps they should be in place of Norse?)

Thanks

Reason: ''
Talafar

If one piece of bad luck will lose you the game, you do not deserve to win it
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

IIRC Dark Elves were in the original version in the BB Mag, but were removed as unbalancing.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Re: Pick'N'Mix Teams

Post by GalakStarscraper »

Talafar wrote:I just read the article in the 2003 Bloodbowl Annual, refering to the rules for Allied teams. I realise that the rules are experimental, but do you people think that they are balanced? Also, I noticed that the Chaos Pact team cannot take Dark Elves, despite being mentioned in the Designer's notes. (perhaps they should be in place of Norse?)

Thanks
So far in testing ... we have not found the teams unbalanced at all. HOWEVER, I should note that the Chaos Pact team should only be allowed two Big Guys. Allowing them 3 was a rule for the original BB Mag that wasn't fixed in time for the Annual printing.

Galak

Reason: ''
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Re: Pick'N'Mix Teams

Post by narkotic »

Talafar wrote:Also, I noticed that the Chaos Pact team cannot take Dark Elves, despite being mentioned in the Designer's notes.
That suits them: "revised rules" means to delete a line in the table and copying the original text without content proof reading. Even more stupid when you consider that they like to hide vital rules within the overall fluff text.

Reason: ''
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

The chaos pact team should only be allowed one big guy, and no dark elves. Even then, it would still be overpowered. Of course it won't show in Galak's league because the team won't be played long enough. But after enough games, it could completely dominate.

Reason: ''
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

I see an obvious difference between Chaos Pact and Old world pact: they should be of the same game strength, don't they? But Chaos has just more positional players and more big guys to chose from. Too bad that they are more evil races than good ones, anyway bad game design.

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

Zombie wrote:The chaos pact team should only be allowed one big guy, and no dark elves. Even then, it would still be overpowered. Of course it won't show in Galak's league because the team won't be played long enough. But after enough games, it could completely dominate.
We'll agree to disagree on the long term thing Zombie. The Chaos Pact roster really doesn't allow you to train a good back up position player, so long term if you end up needing to retire a position player you really have no fall back plan.

And agreed we haven't seen the looooonnngg term yet, only 6 games on the roster, but we've done a lot to revise the roster from the original in BB Mag with the testing already.

The Lustrian team is definitely balanced. I believe the Old World teams to be also. We'll agree to disagree.

And no one wishes more than me that the FUMBBL league would:

A) include the Handicap table into the JavaBowl program
B) include all experimental rosters from the 2003 Annual into the normal league NOT Division X.

Then arguments like Zombie's could be tested against long term information. Look I'm not blind, I do see holes in concepts ... like I said compare the original rules for the Chaos Pact team with the current rules and you'll see that testing did make a difference in the team already. However not many leagues help with testing so the few that do no matter their format are the ones that you have to use the data from.

Galak

Reason: ''
User avatar
Sixpack595
Super Star
Super Star
Posts: 893
Joined: Fri Dec 20, 2002 2:00 am
Location: Detroit
Contact:

Post by Sixpack595 »

I see the Pact team as having a big advantage at first, but falling behind fairly quickly(not including big guys...that needs some work). In a tourney they are honestly broken, but in leagues they seem OK. I think the 3 new undead rosters need a lot more work than the pact teams do, at least the pact teams don't kill a existing roster.

Reason: ''
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

By stance at the moment is:

The chaos pact (and to a lesser extent the Old World) team has a very impressive potential. Namely, it could become an ultimate team ruling the entire league - the positions do not restrict that.
But the problem lies in the fact that with the current income and aging rules this will most likely never happen. The fact that you only get one of each position makes you very prone to suffering from catastrophical injuries.

Naturally, this is just a guess, I'll have to see how our leagues pact teams fare in the longer run. Mine just got an ogre.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Post by Thadrin »

I just got shredded by a Pact team and their Gutter Runner in RABBL. (playing "normal" Chaos). Just couldn't match their blocking - especially not with one Warrior MNGing and another BHd early.

I liked the thinking behind the pact teams, but think they've been watered down too much in making them balanced to be of interest to what I would want to do (I wanted a team of Humans and Dwarfs, with an Ogre and a couple of Halflings for flavour).

I think the Dungeonbowl model would make a far better way of doing things:
Primary race: 0-10 Linemen
Secondary race: 0-6 Linemen
Tertiary race: 0-2 Linemen
0-1 big guy.

Old world: Primary race: Human, Secondary race: Dwarfs, tertiary race: Halfling. Big Guy: Ogre

Chaos: Primary race: Norse, Secondary race: Chaos, Tertiary race: Skaven. Big Guy: Minotaur

Lustria: Primary race: Lizardmen, Secondary race: Amazon, Tertiary race: Norse. Big Guy: Kroxigor

0-2 position players, max one from secondary race. The position player counts against the race player limit (only 6 players of the secondary race TOTAL).

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

In general, I like this, but if a lizardman lineman is a Saurus, then the Lustrian team seems to be much stronger than the regular Lizardman team. Perhaps the primary race should be Amazon, with Lizardman as the secondary and Skinks as the lineman?

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Post by Thadrin »

Skinks are the lizardman lineman. Saurus are Blockers.

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
User avatar
Colin
Legend
Legend
Posts: 5542
Joined: Tue Aug 20, 2002 2:23 am
Location: Red Deer, Alberta, Canada

Post by Colin »

I have to admit I like Thad's idea (but not his religion).

Reason: ''
GO STAMPEDERS!
D'Arquebus
Experienced
Experienced
Posts: 130
Joined: Mon Nov 25, 2002 11:22 pm
Location: Sydney, Australia
Contact:

Post by D'Arquebus »

I like these teams alot Thadrin. The different abilities of each form of linemen will allow the team to customise and have options on the field. The 2 position players will add some specialist puch, and finally they only get 1 Big Guy.

My biggest problem with the current versions is the access to multiple Big Guys. An advantage reserved (to this point) for the "loser" teams Halflings and Gobbos. I doubt anyone could place the Pact teams on that level so I think 1 Big Guy max is essential.

Reason: ''
13th to 24 Teams Worldwide :)

www.ausbowl.com - The Home of Australian Blood Bowl.
www.nzbbn.com The Home of New Zealand Blood Bowl

Image
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Post by Thadrin »

Add a team...

Creepers: Primary: Goblin, Secondary: Skaven, Tertiary: Goblins. Big Guy: Troll.
That should allow a roster per the old Underworld Creepers team fluff

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Post Reply