NEW Starplayer System
Posted: Sun Apr 27, 2003 5:36 am
The following is designed to replace the current Starplayer System. All 3rd Edition Starplayers that can be found on page 55 of LRB 2.0 would be retired to the Blood Bowl Hall of Fame and completely unavailiable to future Blood Bowl Teams. Please, don't jump on me before you actually have read all of the topic. I have put some real effort into this, and I truly belive this might be the crossover between allowing permanent Starplayers (just like in the good old days!), and completely banning those overpowered bastards!
There are 25 "Special Characters" in Blood Bowl, including the Kroxigor.
http://www.games-workshop.com/Warhammer ... layers.pdf
Monsters -> Monsters are to be covered by the current "Big Guy" rules.
Barbarian, Deathroller, Kroxigor, Man Ogre, Minotaur, Ogre, Rat Ogre, Treeman, Troll, Vampire
Weapons -> Weapons are to be covered by the upcoming "Secret Weapon" rules.
Ball & Chain, Blunderbuss, Bomb, Chainsaw, Pogo Stick, Poison Dagger
Champions -> Champions are what this topic is about, please give it a honest try.
Chaos Dwarf Bull Centaur, Chaos Warrior, Dwarf Troll Slayer, High Elf Dragon Warrior, Human Catcher, Orc Blitzer, Saurus Temple Guard, Skaven Gutter Runner, Wood Elf Wardancer
In order for the "Champion Rules" to work, the Team Lists have to be reorganised...
The Player Position Limits are now recorded in a seperate line. High Elf Teams for example are allowed to hire up to 2 Dragon Warriors. This becomes necessary because there are now two different types of Dragon Warriors availiable to High Elf Teams.
The "Champion" High Elf Dragon Warrior is already a seasoned "Veteran" who gained +1 ST and Dauntless! To reach the "Veteran" Level he already has collected 16 Starplayer Points and was awarded 2 Starplayer Rolls in his career so far!
All of the "Champions" are based on "Rookies" availiable from their Team Lists. However some minor changes had to be made in order to fit the old 3rd Edition Starplayers into the up to date LRB 2.0 ruleset.
This Champion is based on the 3rd Edition Starplayer "Griff Oberwald".
His Position had to be changed from Blitzer to Catcher, because he is able to acces Agility Skills & Traits. A Magic Helmet that upgraded his armour had to be removed because Magic Items are no longer availiable. During his career Griff Oberwald was awarded 7 Star Player Rolls, gained +2 ST, +1 AV, Block, Leap, Sprint & Sure Feet and became a Legend.
To balance this awfully powerful Champion, the 2 most unlikely Starplayer Roll Results were removed.
The Champion now availiable to Human Teams is a Super Star Catcher who collected 76 Starplayer Points and was awarded 5 Starplayer Rolls already!
-> Creating a Blood Bowl Team
Champions do not like to play for Rookie Teams. Their cost is doubled when they are hired for a newly created team.
-> Blood Bowl Team Roster
Champions already have collected the minimum number of Starplayer Points required for their Title.
Now, I'm sure you will have a lot of questions. In terms of balance, all is open to discussion. This "Champions System" adds a new concept, basically trading money for Starplayer Points. There are of course pro's and con's. I do not aim at a scenario where "Champions" are a requirement for a team to be competitive. In fact on the long run, developing "Rookies" should be superior in most situations as coaches have complete control over their skill & trait choices. However, a coach that has to replace a key player in a competitive situation will apreciate the options given by the introduction of Champions. A major flaw of 3rd Edition Starplayers was that some of them were way better than others. This is adressed by the fact that Champions do develop and become unique. They do this slower than Rookie players, but they do. Some Races might be able to develop a Team based on Skills & Traits that are hard, but not impossible to acces for them. I consider this a gain of depth to the long term strategy aspect of the game. Sure, this helps to compensate some teams weaknesses, but while it helps, it is still not reversing strength and weaknesses.
For example, I would love to start an High Elf Team and reach to get 2 of those Veteran ST4 & Dauntless Dragon Warriors. A High Elf Team with two ST4 Characters might be able to put up more of a fight against Strength Teams - but will i desperately miss the first 2 Skills i gave up? Can I ever afford 280K to base my strategy on?
I hope to get some cool feedback from you, please keep an open mind. I will try to do the same.
Toby
There are 25 "Special Characters" in Blood Bowl, including the Kroxigor.
http://www.games-workshop.com/Warhammer ... layers.pdf
Monsters -> Monsters are to be covered by the current "Big Guy" rules.
Barbarian, Deathroller, Kroxigor, Man Ogre, Minotaur, Ogre, Rat Ogre, Treeman, Troll, Vampire
Weapons -> Weapons are to be covered by the upcoming "Secret Weapon" rules.
Ball & Chain, Blunderbuss, Bomb, Chainsaw, Pogo Stick, Poison Dagger
Champions -> Champions are what this topic is about, please give it a honest try.
Chaos Dwarf Bull Centaur, Chaos Warrior, Dwarf Troll Slayer, High Elf Dragon Warrior, Human Catcher, Orc Blitzer, Saurus Temple Guard, Skaven Gutter Runner, Wood Elf Wardancer
In order for the "Champion Rules" to work, the Team Lists have to be reorganised...
Code: Select all
High Elf Teams (2 Dragon Warriors, 12 Linemen, 4 Lion Warriors & 2 Phoenix Warriors)
Race Position Title MA ST AG AV Skills & Traits Cost Categories
High Elf Dragon Warrior Rookie 07 03 04 08 Block 100K GE,AG
High Elf Dragon Warrior Veteran 07 04 04 08 Block, Dauntless 140K GE,AG
High Elf Lineman Rookie 06 03 04 08 70K GE,AG
High Elf Lion Warrior Rookie 08 06 04 07 Catch 90K GE,AG
High Elf Phoenix Warrior Rookie 06 03 04 08 Pass 80K GE,AG,PA
Code: Select all
Race Position Title MA ST AG AV Skills & Traits Cost Categories
High Elf Dragon Warrior Rookie 07 03 04 08 Block 100K GE,AG
High Elf Dragon Warrior Veteran 07 04 04 08 Block, Dauntless 140K GE,AG
All of the "Champions" are based on "Rookies" availiable from their Team Lists. However some minor changes had to be made in order to fit the old 3rd Edition Starplayers into the up to date LRB 2.0 ruleset.
Code: Select all
Human Catcher Rookie 8 2 3 7 Dodge, Catch 70K GE,AG
Human Catcher Legend 8 4 4 7 Dodge, Catch, Block, Leap, Sprint, Sure Feet 180K GE,AG
His Position had to be changed from Blitzer to Catcher, because he is able to acces Agility Skills & Traits. A Magic Helmet that upgraded his armour had to be removed because Magic Items are no longer availiable. During his career Griff Oberwald was awarded 7 Star Player Rolls, gained +2 ST, +1 AV, Block, Leap, Sprint & Sure Feet and became a Legend.
To balance this awfully powerful Champion, the 2 most unlikely Starplayer Roll Results were removed.
Code: Select all
Human Catcher Rookie 8 2 3 7 Dodge, Catch 70K GE,AG
Human Catcher Super Star 8 2 4 7 Dodge, Catch, Block, Leap, Sprint, Sure Feet 130K GE,AG
-> Creating a Blood Bowl Team
Champions do not like to play for Rookie Teams. Their cost is doubled when they are hired for a newly created team.
-> Blood Bowl Team Roster
Champions already have collected the minimum number of Starplayer Points required for their Title.
Now, I'm sure you will have a lot of questions. In terms of balance, all is open to discussion. This "Champions System" adds a new concept, basically trading money for Starplayer Points. There are of course pro's and con's. I do not aim at a scenario where "Champions" are a requirement for a team to be competitive. In fact on the long run, developing "Rookies" should be superior in most situations as coaches have complete control over their skill & trait choices. However, a coach that has to replace a key player in a competitive situation will apreciate the options given by the introduction of Champions. A major flaw of 3rd Edition Starplayers was that some of them were way better than others. This is adressed by the fact that Champions do develop and become unique. They do this slower than Rookie players, but they do. Some Races might be able to develop a Team based on Skills & Traits that are hard, but not impossible to acces for them. I consider this a gain of depth to the long term strategy aspect of the game. Sure, this helps to compensate some teams weaknesses, but while it helps, it is still not reversing strength and weaknesses.
For example, I would love to start an High Elf Team and reach to get 2 of those Veteran ST4 & Dauntless Dragon Warriors. A High Elf Team with two ST4 Characters might be able to put up more of a fight against Strength Teams - but will i desperately miss the first 2 Skills i gave up? Can I ever afford 280K to base my strategy on?
I hope to get some cool feedback from you, please keep an open mind. I will try to do the same.
Toby