Ageing Suggestion

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Toby

Ageing Suggestion

Post by Toby »

OK what about THIS:

Ageing (Result) Roll #1 = "Age 1" = -1AV
Ageing (Result) Roll #2 = "Age 2" = -1AV & -1MA
Ageing (Result) Roll #3 = "Age 3" = -1AV & -1MA & +1NI

No more Ageing after "Age 3". Further Ageing can be ignored.

If that happened to a Human Lineman, he would be "Age 3" and in the worst case...

1NI; 4|3|3|5; Block, Tackle, Pro

...by now and die in dignity on the pitch or be retired to save him that fate.

Like it?

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Asperon Thorn
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Post by Asperon Thorn »

Nope.

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Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
Toby

Post by Toby »

Care to give some detail... :zzz:

?

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Mirascael
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Post by Mirascael »

That has nothing to do with "ageing" at all, it is still the well-known retarded SPP-punishment stuff as it is currently, I'm sorry.

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Post by Asperon Thorn »

Ditto, Mirascael.

I thought long and hard for a constructive comment on that, but there is just nothing constructive to say.

So when you ask:
Like it?
The answer is:
Nope.
Asperon Thorn

Reason: ''
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
Toby

Post by Toby »

Mirascael, i agree, you are right...

But do you have an idea what event to link ageing with ?

Games Played seems reasonable but it might be difficult to scatter the ageing wide enough, so that you are not killed by 10 Players ageing at the same time... Or players who age without having collected any skill.

In principle, I would like to see it linked to games played. Think about the fact that it would balance coaches that play a lot vs coaches that play only a few games.

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Toby

Post by Toby »

Asperon Thorn
Like it better than the current Ageing System?

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Post by Asperon Thorn »

Toby wrote:Asperon Thorn
Like it better than the current Ageing System?
Sorry, No. The current aging system has a chance, for niggle, or different possibilites. Both for gameplay and fluff, I like that better. No two players age completely the same, especcially after multiple injuries.

I think the experience system that Galak is currently testing is on the right track, and better than the current system. I am curious about the final verdict on that.

And to answer your question on what to link it to, the most accurate way to do it would be by blocks given/recieved, GFI's taken, knockdowns, KO's, Stuns, and Cas's. Players with many MNG's are likely to feel the effects of aging much sooner than a player that hasn't missed a single one. This sort of tracking would be completely ridiculous in a gaming sense, and I don't feel we should even attempt to move in that direction.

Is that a little more constructive?

Asperon Thorn

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Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
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Post by Darkson »

Asperon Thorn wrote:I think the experience system that Galak is currently testing is on the right track, and better than the current system. I am curious about the final verdict on that.
Galak's just removed aging from both the MBBL and the MBBL2.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Toby

Post by Toby »

Hmm, one could count "Casualties Suffered". (Badly Hurt, Serious Injury, Killed & Healed).

I would give the player 1 Starplayer Point for every Casualty suffered as well ;)

10 Casualties Suffered could Trigger "Handicap Roll #1", something like that...

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Post by Asperon Thorn »

Darkson wrote:
Asperon Thorn wrote:I think the experience system that Galak is currently testing is on the right track, and better than the current system. I am curious about the final verdict on that.
Galak's just removed aging from both the MBBL and the MBBL2.
And replaced it with the experience system, or removed it all together?

Reason: ''
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
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Post by Mirascael »

Toby wrote:Mirascael, i agree, you are right...

But do you have an idea what event to link ageing with ?

Games Played seems reasonable but it might be difficult to scatter the ageing wide enough, so that you are not killed by 10 Players ageing at the same time... Or players who age without having collected any skill.

In principle, I would like to see it linked to games played. Think about the fact that it would balance coaches that play a lot vs coaches that play only a few games.
Either games played, or peaking. The latter would include less bookkeeping, just mark a peaked box and that's it. Personally, I'd prefer peaking due to its RL-simplicity, I'm not bound to that by no means at all though.
From a logical point of view, I can imagine players to be gifted differently by nature. Some are only capable to acquire the most basic skills whereas others can develop to legendary All-Stars over the time. I cannot imagine "ageing" in BB (attrition would be a different story though) at all, life expectancy for BB-players is much too short from my experience, even for trees.
Anyhow, I will support any suggestion that gets rid of that "punish players for being successful"-thing.

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Post by Asperon Thorn »

Toby wrote:Hmm, one could count "Casualties Suffered". (Badly Hurt, Serious Injury, Killed & Healed).

I would give the player 1 Starplayer Point for every Casualty suffered as well ;)

10 Casualties Suffered could Trigger "Handicap Roll #1", something like that...
Like I said, I don't think we should explore it. It leaves out the possibility of one-turn scorer's aging, in which you need to track GFI's (pushing your player to the limit, over and over has its toll on the body.) It also would detriment elves vs orcs/dwarves as they tend to get beat up on more.

It's a bad idea, I am sorry I mentioned it, because I can hear your little gears turning here in the States.

Asperon Thorn

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Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
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Post by Darkson »

Asperon Thorn wrote:
Darkson wrote:
Asperon Thorn wrote:I think the experience system that Galak is currently testing is on the right track, and better than the current system. I am curious about the final verdict on that.
Galak's just removed aging from both the MBBL and the MBBL2.
And replaced it with the experience system, or removed it all together?
Removed it altogether.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Asperon Thorn
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Post by Asperon Thorn »

Darkson wrote:
Asperon Thorn wrote:
Darkson wrote: Galak's just removed aging from both the MBBL and the MBBL2.
And replaced it with the experience system, or removed it all together?
Removed it altogether.
As another experiment? Where is he, I want to know the meaning of this.

GALAK!! Did you post a reason for this?

Asperon Thorn

Reason: ''
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
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