Necromancy Team Observations
Posted: Sat Jun 07, 2003 8:04 am
I have played five games with my Necromancy team so far. I am not going to call myself an authority but I thought it would be good to put up a few observations to be picked apart and analyzed by the gang at large.
1) Werewolves are too powerful in the low TRs.
I've used a solitary Werewolf for one game. Naturally, this is not long enough of a test time but his MA 8 addition to the team, along with RSF, has him acting as a one player wrecking ball. He gets the ball, he kills the opposing team. His speed alone changed the entire look of my team. I'm not so sure that the lack of regeneration is going to be a huge detriment for him because he starts as a star with his skill choices.
Anything else he gets is pure gold. Heck, in this one game he has played, he caused two injuries and had a touchdown. After rolling doubles, I've given him Piling On. A player that now gets +3/+2 on a block with only one skill? I think I'm going to set casualty records with him.
2) Ghouls have become unnessesary; there is too much AG 3 on the team.
With four Wights, two Werewolves, and two Ghouls, this has become a star-dominated team. Having such cheap line-grunts, an Undead player can start with a lot of AG 3. Any ball handling problems the original Undead team had are gone. Heck, with my current roster, I'm going to have to fire current players just to make room for the Ghouls on my roster when I can afford them.
3) There are too many position players, period.
4 Wights
2 Flesh Golems
2 Ghouls
2 Werewolves
This means I flesh out the rest of my team with six zombies. Six zombies?! Having only six of them on the team and, in the long run, only three on the pitch completely takes away the old Undead feel of the team. The Flesh Golems do such a spectacular job of soaking up damage with S4 and Stand Firm that Zombies really find themselves out of place on the team.
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My opinions are, naturally, subject to change. I've had some luck thus far but I have never once felt threatened in a game, except for my sole match against Chaos. The reason I did not beat them was because of how I started my team and I only had one AG 3 player on the team at the time. I did not have the speed to scramble like I needed to for victory.
For all those curious about how I started the team:
8 Zombies
2 Flesh Golems
1 Wight
5 Rerolls
7-9 FF? I don't remember the exact number.
1) Werewolves are too powerful in the low TRs.
I've used a solitary Werewolf for one game. Naturally, this is not long enough of a test time but his MA 8 addition to the team, along with RSF, has him acting as a one player wrecking ball. He gets the ball, he kills the opposing team. His speed alone changed the entire look of my team. I'm not so sure that the lack of regeneration is going to be a huge detriment for him because he starts as a star with his skill choices.
Anything else he gets is pure gold. Heck, in this one game he has played, he caused two injuries and had a touchdown. After rolling doubles, I've given him Piling On. A player that now gets +3/+2 on a block with only one skill? I think I'm going to set casualty records with him.
2) Ghouls have become unnessesary; there is too much AG 3 on the team.
With four Wights, two Werewolves, and two Ghouls, this has become a star-dominated team. Having such cheap line-grunts, an Undead player can start with a lot of AG 3. Any ball handling problems the original Undead team had are gone. Heck, with my current roster, I'm going to have to fire current players just to make room for the Ghouls on my roster when I can afford them.
3) There are too many position players, period.
4 Wights
2 Flesh Golems
2 Ghouls
2 Werewolves
This means I flesh out the rest of my team with six zombies. Six zombies?! Having only six of them on the team and, in the long run, only three on the pitch completely takes away the old Undead feel of the team. The Flesh Golems do such a spectacular job of soaking up damage with S4 and Stand Firm that Zombies really find themselves out of place on the team.
-------------------------------------
My opinions are, naturally, subject to change. I've had some luck thus far but I have never once felt threatened in a game, except for my sole match against Chaos. The reason I did not beat them was because of how I started my team and I only had one AG 3 player on the team at the time. I did not have the speed to scramble like I needed to for victory.
For all those curious about how I started the team:
8 Zombies
2 Flesh Golems
1 Wight
5 Rerolls
7-9 FF? I don't remember the exact number.