Team growth is the result of several factors but it boils down to SPPs, Winnings, and FF gains. Ideally what we want is a system that will reduce team growth at roughly the same rate that it's gained. In otherwords, at some predefined level of team strength the teams should stop routinely getting better.
I don't want to get into debates about what that level should be. That's a completely different discussion.
What I am interested in hearing are mechanics that could achieve this goal. The best system would have an increasing effect as you reached the cap point, so that team growth was slowed as you reached the apex of team strength. It should also be simple.
Some terms to use (so that we are all speaking the same basic language):
Team Growth: The effects of SPPs, Winnings and FF gains on a team, including skill gain, RRs and treasury.
Cap Point: The arbitrary TR level where team growth would theoretically be halted. (We are NOT debating what level this should be set to. It's a holy war and will derail the brainstorming.)
Team Shrinkage: The effect of reducing TR and Team Strength.
Team Strength: The ability of a team to be effective on the pitch, includes Skills, Players, RRs and to some extent FF.
For the purposes of this thread, nothing in BB is sacred. If your idea needs to rewrite anything in the rules, go for it. Just try to keep things simple. Complex solutions are unlikely to work.
And you don't need to have a complete solution. If you have an idea that would resolve only part of the problem (like a way to keep SPP's in check) then just explain that idea.
