Dark Elf Blitzer MUST get Access to strenght skills.

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Dark Elf Blitzer MUST get Access to strenght skills.

Post by Toby »

I want to crusade for Dark Elf Blitzers that can Access

General, Agility AND Strength skills & traits.

Face it we have 4 Elf Teams that play all the same after a couple of games. Strengh (Guard?, Mighty Blow?) Skill Dark Elf Blitzers would provide a really DIFFRENT Elf Team.

A nasty bunch of wicked little suckers, poisioned daggers not to forget.

A "Bashy" Elf Team. This would really ad variety not another High Elf Team with Side Step starting Skills... :pissed:

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Re: Dark Elf Blitzer MUST get Access to strenght skills.

Post by Darkson »

Toby wrote:I want to crusade for Dark Elf Blitzers that can Access General, Agility AND Strength skills & traits.
Along with Norse Barbarians, Big Guy Deathrollers, Big Guys on rosters....... :roll:

:wink:

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Post by Asperon Thorn »

As a Dark Elf coach, I am afraid I can't jump on this Crusade with you. It would be very nice, but honestly it would just be to powerful overall.

Dark Elves are just going to have to face it, they are on the low end of the elven spectrum. That's what makes them fun, and pissed. :evil:

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Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
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Post by Xtreme »

Dark Elves are just going to have to face it, they are on the low end of the elven spectrum. That's what makes them fun, and pissed.
At least they still have the coolest elf models. :D

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Post by Toby »

So suddenly they would be the Elf Team of Choice. Fine with me.

Balances those homosexual PRO Elves.

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Post by Ithilkir »

Toby wrote:So suddenly they would be the Elf Team of Choice. Fine with me.

Balances those homosexual PRO Elves.
Hmm, where do I start with this...

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Post by Asperon Thorn »

Toby wrote:So suddenly they would be the Elf Team of Choice. Fine with me.

Balances those homosexual PRO Elves.
Well for one, those PRO Elves aren't overpowered, in the least. The Average movement, AV 7 linelves go down quick, and the position players are typical elven positions with 1 more skill. So I don't know where you get that opinion from.

Secondly, allowing DE blitzers both AG and STR skills basically makes them light vamps without the OFAB. They lose a point of str, but gain a point of MA and Block. The last thing we need is some more Jump up, PO guys, on a team already racked with ag4.

Thirdly, you would have to change thier price. DE already has a problem with high priced position players without increasing the price of the one's that they have.

If a change in the DE roster is absolutely needed I will once again peddle replacing the thrower with the runner.

As a refresher:

Code: Select all

DE Runner 7 3 4 7 Surehands G Ag P  90k
I really want to playtest it, but as I don't have a Tabletop league right now, I would need someone to allow them in an online league.

Asperon Thorn

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Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
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Post by Toby »

I was refering to "Atractiveness" not Power. I meant everybody seem to be in a rush to Pick up Punk Elves right now, so by balance I meant the distribution of Elf teams Picked.

GE, AG, ST Skills... hmm I think it would be worth the experiment. By allowing them all three, it might be distracting from focusing on Strength, so that we do not get Elfes that look like Orcs, but Still agile Elves who have easier Access to hitting Power.

Actually I have Block, Guard, Mighty Blow in mind.

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Post by Asperon Thorn »

Toby wrote:Actually I have Block, Guard, Mighty Blow in mind.
That's because you aren't thinking like an elf, that's a Human blitzer line up.

It would be way too easy to get Blodge, Sidestep, Guard. Or Piling on, Jump Up, Mightyblow, or Blodge Standfirm (a player that would never go down.) or Blodge, Mightyblow Dauntless. If you want to go play test it in your league go ahead. But Vamps are a pretty good indication on how these would be, and the typical line elf is a lot better than a thrall. Where normally it would take at least two doubles to make a strong player, these 4 blitzers would only need one, or none to be ridiculous.

Str, Ag combination is just disgusting, and overpowering.

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Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
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Re: Dark Elf Blitzer MUST get Access to strenght skills.

Post by grep-v »

Toby wrote:I want to crusade for Dark Elf Blitzers that can Access
General, Agility AND Strength skills & traits.
Just apply your changes and compare it to the human team:
- RR at 50 K for both teams
- 4 blitzers, but the DE have AG4 and can get AG-skills
- 2 throwers, but the DE have AG 4
- 4 human catchers vs. 2 DE witches, pretty balanced considering the AV 4 and the fact that DE lineman may also get AG skills
- human linemen+Big Guy vs DE linemen with AG 4, pretty balanced

What's the conclusion? (I already drew one ...)

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Post by Fweddy »

pretty balanced considering the AV 4
wow, I bet they die a lot.

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Post by BlanchPrez »

Well, I want to start this by saying that I have never played Dark Elves, nor have I played against them. However, it seems to me that adding strength access to the blitzers without taking something away would be overpowering. However, as this idea has come up several times by several people, I'm curious if anyone has tested it?

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Post by wesleytj »

dark elves don't need st skills for their blitzers. if they could get that, there would be really no point at all in fielding a human team.

dark elves are good enough. if you DO want to fix them, make frenzy like it used to be and suddenly witch elves are a little more terrifying again, like they used to (should) be.

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Post by Toby »

Come on! Humans are COMPLETELY Diffrent!

Humas have SKILLS like Catch, and Sure Hands, and they are designed for a classic passing game - when they start.

(i know u can trimm them...)

Actually ST + GE + AG Skills on DE Blitzers would make so many good skills availiable to them that no Dark Elf Blitzer would be the same after 10 Games!

If you allowed them ST and GE only, then they all would take Guard. But with so many Choices I think coaches would need some time to figure out "killer combos".

Actually this should be playtested somewhere. Since people waste their time on things that are called Nuggls Motters and lookk stupid wicked Dark Elves would be more worthy of the playtesting Time!

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Post by wesleytj »

great toby...humans have catch and sure hands on a few players, that combined with their AG of 3, makes them roughly equivalent to line elves in terms ability in those regards. 3+ with reroll is about the same a 2+ with no reroll.

i stand by my original statement. if you gave d.e. blitzers strength skills, there would be no point in taking a human team, in the LRB world with very limited star players.

the only POSSIBLE argument you could put up to that is the ogre, but I think the ag4 all around stuff would more than make up for a boneheaded st5 guy.

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