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Passing & fumbles

Posted: Thu Jun 13, 2002 12:01 pm
by Janda
BB Rules seems to state that the longer the pass the greater is change to fumble. Allso tackle zones affect. To repsent this, if the dice roll for a pass is 1 or less before or after modification, then the thrower has fumbled and dropped the ball.

Using both modifiers seems bit harsh. Friend of mine suggested that passing & fumbling modifiers would be applied in two parts. So that only TZ's affect fumbling and TZ's and pass lenght accuracy.
- Let's say you normally throw dice and get 4 and you are tring to throw long bomb and there is one opponent TZ affecting the thrower. Getting -2 from long bomb and -1 from one TZ would cause fumble.

- New way of handling this would go like this: You have rolled 4 and because of one TZ that is reduced to 3. At this point the fumbling is checked, since after modifier it's more than 1, and the pass is thrown. Now we deduct modifiers caused by pass lenght from the three and get 1. This doesn't anymore cause fumble but a inaccurate pass, unless the thrower happens to have AG of 6.


Hope you can make out what I'm trying to say here... :-?
And I hope that I have understood throwing correctly...

Posted: Thu Jun 13, 2002 12:13 pm
by Mestari
Yes, you've understood the rules correctly.

We used that kind of a system too somewhere in the past, but we removed it as it really doesn't add anything. It's simpler to use the version in the rules and it also seems logical that if you're really trying to throw a ball far it might more easily slip from your hand.

Posted: Thu Jun 13, 2002 12:20 pm
by neoliminal
There is also a game balance reason for making longer passes more likely to fumble. If you play against a skaven team, this become rather apparent. It's possible for a skaven coach to throw the ball quite deep, essentially punting the ball, but their speed allows them to either recover the ball, or knock over the player who does recover it.

Posted: Thu Jun 13, 2002 3:50 pm
by DoubleSkulls
Unfortunately in our league we don't count range penalties for fumbles - and allow passes to empty squares. This can lead to foot races as punting the ball deep is even feasible for a Longbeard, only having to worry about fumbling on a '1'.

Ian