A semi-complicated combo question
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- SixFootDwarf
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A semi-complicated combo question
I happen to have a Trollslayer that's accrued a good number of skills, and a few questions just occured to me recently concerning Multiple Block.
Kharas Demonfeeder has Tackle, Mighty Blow, Piling On, Pro, and Multiple Block...in addition to his given skills.
Question 1
Say I Multiple Block 2 players who have Dodge and roll the DodgePoW...does my Tackle negate BOTH of their Dodge skills? (personally I believe it should, but...)
Question 2
Say I complete the above block and knock both to the ground. If I decide to Pile On the first opponent I roll armor for, can I apply Mighty Blow to the second opponents armor roll? Meaning does the "can't use 2 skills to modify the same armor roll" rule apply because the block itself counted as being a single opponent?
Kharas Demonfeeder has Tackle, Mighty Blow, Piling On, Pro, and Multiple Block...in addition to his given skills.
Question 1
Say I Multiple Block 2 players who have Dodge and roll the DodgePoW...does my Tackle negate BOTH of their Dodge skills? (personally I believe it should, but...)
Question 2
Say I complete the above block and knock both to the ground. If I decide to Pile On the first opponent I roll armor for, can I apply Mighty Blow to the second opponents armor roll? Meaning does the "can't use 2 skills to modify the same armor roll" rule apply because the block itself counted as being a single opponent?
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Not quite
You can only use Piling On on one player or the other. Same goes for Mighty Blow. I'm not sure if they would both have to be used on the same player but they definately cannot be used on both. I am fairly certain that this was even the 'official' answer in the previous edition.
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I'm openly against streamlining if it means whacking every even slightly more complicated skill and thus trying to steer the BB train towards chess.ianwilliams wrote: Multiple block is too confusing and ought to be dropped. IIRC its only Death Roller that had it to begin with and its too open to abuse.
Removing unnecessary glutter is fine, but removing something simply because it's a bit complex is ... well... stupid.
How is MultiBlock open to abuse? It can only be used on two players. It's a nice flavor skill - and the fact that it's rare is no argument against it, rather the contrary: it should be rare, something that not everyone has.
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Well there it is.ianwilliams wrote:I've just read the relevant sections in LRB and can't see any clarification of the issue. PO saysThe player falls on top of the player he has just knocked down...
while MB says![defending players] suffer the effects of the block equally
I think piling onto both is a bit harsh, as there are some circumstances where players get pushed away from eachother,but I believe Mighty Blow should apply to both, as I see a player with this skill just a liitle bit better at hitting hard.
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I totally agree, Zy. If a guy has MB, it means he hits hard. If he hits 3 guys, or 10 guys, he still hits hard.
But I don't think you can, nor should you be able to, Pile On 2 seperate players. 1. the skill says you land on someone...landing on 2 guys would cushion it a bit I think, and 2. that would make Multiple Block and Piling on a LOT more common, and sickly deadly. Too deadly IMO. I do enough damage just Piling On 1 guy!
But I don't think you can, nor should you be able to, Pile On 2 seperate players. 1. the skill says you land on someone...landing on 2 guys would cushion it a bit I think, and 2. that would make Multiple Block and Piling on a LOT more common, and sickly deadly. Too deadly IMO. I do enough damage just Piling On 1 guy!

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I totally agree here, for those of you who have or do play 40k, with the current edition they've completely "dumbed it down" so it can appeal to a greater number of people, and this is the last thing I'd like to see happen to BB.Mestari wrote:ianwilliams wrote:
Removing unnecessary glutter is fine, but removing something simply because it's a bit complex is ... well... stupid.
As far as Multiple Block goes, I don't really have an answer, but I'm very much opposed to removing the skill because it's a bit complicated when used with other skills/traits.
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I'd simply rule that PIling on can't combo with multiple block myself.
I'm no rules lawyer, but with multi block:
Tackle should negate dodge for both opponents. Mighty blow should affect both opponents.
Just my 20 öre...
I'm no rules lawyer, but with multi block:
Tackle should negate dodge for both opponents. Mighty blow should affect both opponents.
Just my 20 öre...
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Well I think first there is the "Block Action" both Players are hit by the same "Block" including Tackle and Mighty Blow.
Then there ist the "Piling On (Special Action)" you decide one player you want to crush. This is NOT a Block, so the "Blocking Skill" is unavailiable for this (Action).
It make sense to maybe make some sub-categories to the skills and traits, that includes a little hint to ist use....
Mighty Blow = Blocking Skill
Tackle = Blocking/Tackling Skill
Diving Tackle = Tackling Skill
Pass Block = Special Action
Piling On = Special Action
Diving Catch = Catching Skill
Then there ist the "Piling On (Special Action)" you decide one player you want to crush. This is NOT a Block, so the "Blocking Skill" is unavailiable for this (Action).
It make sense to maybe make some sub-categories to the skills and traits, that includes a little hint to ist use....
Mighty Blow = Blocking Skill
Tackle = Blocking/Tackling Skill
Diving Tackle = Tackling Skill
Pass Block = Special Action
Piling On = Special Action
Diving Catch = Catching Skill
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IMO. The Piling on can only be done to one player, but the mighty blow attributable to both as this was a direct result of the Block action, therefore you nget to choose after resulting the armour rolls, which if any at all you get to PILE ONNNNNNN!!!!!!!!.
Any way my idea of a real Pile On, is when the whole team manage to perform the action the result being a 20ft high mishmash of bodies with a completely distraught player stuck at the bottom. Of course in BB terms this just leaves the opposition free to just stroll in a TD, but which genuine team members can resist the call to PILE ONNNNNN!!!. When the shout is made.
I can still remember trying to get on top of a genuine pile on myself, only to find the Ceiling bar the way. ( True Story )
Any way my idea of a real Pile On, is when the whole team manage to perform the action the result being a 20ft high mishmash of bodies with a completely distraught player stuck at the bottom. Of course in BB terms this just leaves the opposition free to just stroll in a TD, but which genuine team members can resist the call to PILE ONNNNNN!!!. When the shout is made.

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You can pile on ONE opponent. Remember, you need to follow up if possible, so if you get the pushback, choose your follow-up square. You can pile on that player, and that player only.
What if you use the double-down result? Draw your own conclusions, but as a commish I'd rule that the more restrictive result (as in the pushback scenario) applies.
Cheers!
-Chet
What if you use the double-down result? Draw your own conclusions, but as a commish I'd rule that the more restrictive result (as in the pushback scenario) applies.
Cheers!
-Chet
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