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treeman

Posted: Fri Jul 19, 2002 12:56 pm
by grotemuis
I got double 5 on a treeman. According to the rule book player's with movement three are not affected by the 4+ to stand up.
+ma good idea or has somebody got a better idea?

p.s. it's his first increase!

Posted: Fri Jul 19, 2002 1:09 pm
by Zy-Nox
It would still be hell slow, but a good way to get round the 4+ stand up,If he's on a fling team then what about pass :wink:
Or Frenzy :evil:
Or Dodge and build him to block dodge.

I'd go for frenzy

Treeman

Posted: Fri Jul 19, 2002 1:11 pm
by Relborn
That brings me to another question. Is a treeman withh a double on skill roll allowed to drop his take root trait ? That would be far more important than the MA +1.

Posted: Fri Jul 19, 2002 1:13 pm
by Furelli
In the current rules you cannot drop racial characteristics.

Furelli
8)

Posted: Fri Jul 19, 2002 1:16 pm
by Zy-Nox
Nope all negative skills remain,(they are racial characteristics now)
You could lose them under Gold edition but big guys took to long to progress(double normal rate). So it was a kind of trade,gain skills at the normal rate,but you have to keep the negative ones.
Take root isnt to bad, at least you get them for the second half :wink:

Posted: Fri Jul 19, 2002 2:57 pm
by DoubleSkulls
It all depends on how you are using him.

If its a halfling team and he is throwing halflings all over the shop then Pass is a very good choice - helps saves those rerolls.

If its a Woodie team then Frenzy means he can make that 2nd block to ensure he is getting the opponent down and making the hole for the woodies to get through.

+MA is tempting, but how often does he get knocked over anyway?

Ian

Posted: Fri Jul 19, 2002 3:15 pm
by voyagers_uk
why not dodge to help prevent 1/6 of knockdowns and that combined with Stand Firm means he ain't going nowhere, once you get Block he can just stand there and expect to get Casualties.

Posted: Fri Jul 19, 2002 4:05 pm
by GalakStarscraper
I believe that the Treeman standing rule is now gone and its any player with 2 or less MA has issues.

That said since I run a Halfling team ... double 5 for me have a couple option (most of this is repeating whats been said).

Pass (if you use Throw TeamMate)
+1 MA (if you have issues with the Tree falling down a lot)
Frenzy (if you get to throw a lot of Blocks with the Tree)
Dodge (if you find your opponent's don't stick around the tree so you need to blitz with him a lot (combine with Stand Firm you'll be able to take chances for tricky Dodges (this works great if you get Break Tackle in the future) .. added bonus is he doesn't fall as much)

Decide which of the 4 statements above is MOST true for you and you should have a good idea of what to pick.

Galak

Take the MA

Posted: Fri Jul 19, 2002 8:49 pm
by Cervidal
With MA 3, you won't have difficulties standing up. This means you can use Piling On as your next skill a lot more effectively and REALLY put the hurt on your opponent's front line.

Posted: Sat Jul 20, 2002 5:47 pm
by grotemuis
that's a good idea i haven't thought about that, nice one! But for the replies it is a treeman on a wood elf team!

Posted: Mon Jul 22, 2002 11:49 am
by Zy-Nox
Frenzy 8)

Posted: Fri Nov 29, 2002 10:32 am
by grotemuis
:) went for +1Ma in the end, never looked back since. I have used this advantage a couple of times. I'm very pleased

Posted: Fri Nov 29, 2002 6:01 pm
by Thadrin
I <b><u>HATE</b></u> the change to the treeman standing rule.
Sure the problem should affect all players under MA3. Fine. But the problem should be a racial char for the Treeman. I just don't see them as being flexible...which I think was the point of the rule in the first place wasn't it?

Back on topic...Pass on a Halfling team, Dodge if not.

Posted: Fri Nov 29, 2002 6:25 pm
by Ithilkir
Nooooooooooooooooo! You fools!!!

Isn't it obvious?

DAUNTLESS!

;)

Posted: Fri Nov 29, 2002 10:18 pm
by Darkson
Leap :lol: