Page 1 of 1

Apothecaries

Posted: Sun Aug 25, 2002 1:28 pm
by neverdodge
Is the apo allowed to heal player after a picth invasion ?

Posted: Sun Aug 25, 2002 1:48 pm
by Dangerous Dave
Yes, basically any injury occuring on the field can be treated by the apoth.


Dave

Posted: Sun Aug 25, 2002 2:26 pm
by GalakStarscraper
Correction Dave.

As you'll see in my newest post. Between the LRB 1.1 and 1.2 they CHANGED that little rule.

Apothecaries can now be used to heal any on-pitch injury EXCEPT Goblin Fanatic heart attacks. Don't you love it when they change the rules to add in exceptions to nice and simple rules. :puke:

Galak

Posted: Sun Aug 25, 2002 2:36 pm
by wesleytj
GalakStarscraper wrote:Correction Dave.

As you'll see in my newest post. Between the LRB 1.1 and 1.2 they CHANGED that little rule.

Apothecaries can now be used to heal any on-pitch injury EXCEPT Goblin Fanatic heart attacks. Don't you love it when they change the rules to add in exceptions to nice and simple rules. :puke:

Galak
especially without telling anyone about it. that really burns me up, and it appears to be turning into a regular thing not just the occasional exception.

makes me look like a jackass when i say i know all the rules and then some snot-nosed newbie shows me a new exception they just added...for all they know it's been there all along.
:pissed:

Posted: Sun Aug 25, 2002 6:21 pm
by Nighthawk
Another such thing is the crowd injuries: healing allowed in LRB 1.2, forbidden in LRB 1.3.

Another change I noted recently:
LRB 1.2
Claw : +2 on armour or injury roll
Razor sharp claws : +2 on armour or injury roll
LRB 1.3
Claw : +2 on armour rolls
Razor sharp claws : +2 on injury rolls

It's more realistic, but still, a complete list of changes would be great.

Nighthawk

Posted: Sun Aug 25, 2002 6:38 pm
by GalakStarscraper
Nighthawk wrote:Another such thing is the crowd injuries: healing allowed in LRB 1.2, forbidden in LRB 1.3.

Another change I noted recently:
LRB 1.2
Claw : +2 on armour or injury roll
Razor sharp claws : +2 on armour or injury roll
LRB 1.3
Claw : +2 on armour rolls
Razor sharp claws : +2 on injury rolls

It's more realistic, but still, a complete list of changes would be great.

Nighthawk
Now this was just a correction of a mistype. But as said if you are just getting used to the game its all a little much.

Galak