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"BADYEAR GIT" Card and Kick Skill?

Posted: Fri Mar 05, 2010 7:52 am
by Marlow
So does the Kick skill still work against a Badyear Git scatter? If so I assume it only halves one of the dice?
Personally I think it should not. Just wanted to see what others think?

2 : BADYEAR GIT
Description: A goblin doom diver who was too cheap to pay for admission is hit by the kick-off while flying over the stadium.
Timing: Play at any kick-off after all players have been set up and the ball placed, but before any scatter has been rolled.
Effect: The ball scatters 2d6, instead of 1d6, on this kick-off.

Re: "BADYEAR GIT" Card and Kick Skill?

Posted: Fri Mar 05, 2010 8:40 am
by lunchmoney
BLOOD BOWL COMPETITION RULES Pg 65 wrote: Kick (General)
The player is an expert at kicking the ball and can place the kick with
great precision. In order to use this skill the player must be set up on the
pitch when his team kicks off. The player may not be set up in either wide
zone or on the line of scrimmage. Only if all these conditions are met is
the player then allowed to take the kick-off. Because his kick is so
accurate, you may choose to halve the number of squares that the ball
scatters on kick-off,
rounding any fractions down (i.e., 1 = 0, 2-3 = 1, 4-
5 = 2, 6 = 3).
my bold. So my interpretation is that you halve the result the result, not the dice roll.
So go ahead, roll 2d6 and halve it.

Re: "BADYEAR GIT" Card and Kick Skill?

Posted: Fri Mar 05, 2010 3:58 pm
by Darkson
We have a search function for a reason:
viewtopic.php?f=24&t=22642