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Wake Up Call and LoS

Posted: Tue Aug 17, 2010 8:27 pm
by Joemanji
Just had the card "Wake Up Call" played on me:
Instead of rolling for a player to come back from being KO’d, you may
have the player automatically recover by placing the player on the pitch
Stunned. You may do this with any number of KO’d players. After
placing as many players from KO'd on the pitch as you desire, roll a D6
for each player that is Stunned. On a 4+, that player is turned to Prone.
My opponent had 4 KO'd players and so didn't have to set any standing players on the LoS. Is this right? I can't see why not but it seems utterly wrong. :-?

Re: Wake Up Call and LoS

Posted: Tue Aug 17, 2010 8:48 pm
by plasmoid
Knew about it.
Yes it seems wrong.

But only bad for you if you're riding the clock and trying to adminster bash.
If not, no TZs on the LOS for 2 turns should allow you to advance pretty easily.

Cheers
Martin

Re: Wake Up Call and LoS

Posted: Tue Aug 17, 2010 9:29 pm
by dsavillian
Joemanji wrote:Just had the card "Wake Up Call" played on me:
Instead of rolling for a player to come back from being KO’d, you may
have the player automatically recover by placing the player on the pitch
Stunned. You may do this with any number of KO’d players. After
placing as many players from KO'd on the pitch as you desire, roll a D6
for each player that is Stunned. On a 4+, that player is turned to Prone.
My opponent had 4 KO'd players and so didn't have to set any standing players on the LoS. Is this right? I can't see why not but it seems utterly wrong. :-?

Sounds to me like a pretty good opportunity to foul :lol:

Re: Wake Up Call and LoS

Posted: Tue Aug 17, 2010 11:29 pm
by daloonieshaman
FOUL!
FOUL!
FOUL!
FOUL!