Shadowing and the Rule of 1's and 6's
Posted: Wed Jan 11, 2012 3:09 am
Shadowing requires a 2d6 roll as opposed to a 1d6. Since the coach of the leaving player makes the roll and needs to roll high to avoid his player being shadowed, let's call not being shadowed "success" and being shadowed "fail." Is a roll of 2 (or 1 and 1) on 2d6 an automatic fail (player is shadowed)? Is a roll of 12 (or 6 and 6) on 2d6 an automatic success (player escapes)?
Example: Halfling (MA 5) is standing next to MA+1, Shadowing Gutter Runner (MA 10). Halfling dodges away from Guttter Runner, Gutter Runner uses Shadowing, Halfling Coach rolls 12 on 2d6. Per Shadowing rule: 12 + 5 (Halfling's MA) - 10 (Gutter Runner's MA) = 7. Gutter Runner shadows Halfling; impossible for Halfling to escape.
I would think a 12 would be an automatic success and a 2 on 2d6 an automatic fail, but the rules are not specific.
Would there be any other rolls to which this would apply? Armor? Injury? Tentacles?
- JPS
Example: Halfling (MA 5) is standing next to MA+1, Shadowing Gutter Runner (MA 10). Halfling dodges away from Guttter Runner, Gutter Runner uses Shadowing, Halfling Coach rolls 12 on 2d6. Per Shadowing rule: 12 + 5 (Halfling's MA) - 10 (Gutter Runner's MA) = 7. Gutter Runner shadows Halfling; impossible for Halfling to escape.
I would think a 12 would be an automatic success and a 2 on 2d6 an automatic fail, but the rules are not specific.
Would there be any other rolls to which this would apply? Armor? Injury? Tentacles?
- JPS