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Knocking Down Take Root

Posted: Mon Jul 23, 2012 1:59 am
by daloonieshaman
Can You:
1) Throw a Halfling at a rooted tree in hopes to knock him down

2) Throw a caught bomb to a rooted tree in hopes he drops it

3) Fireball next to or at a rooted tree in hopes to knock him down

4) Lightning Bolt your rooted tree in hopes to knock him down

I read all 4 to be yes but want input

Re: Knocking Down Take Root

Posted: Mon Jul 23, 2012 4:46 am
by MattDakka
Yes to all.

Re: Knocking Down Take Root

Posted: Sun Aug 19, 2012 8:59 am
by zerak
Edit: I was shown the error of my ways.
Yes to all just like Matt said.

Re: Knocking Down Take Root

Posted: Sun Aug 19, 2012 9:39 am
by lunchmoney
zerak wrote:1 & 2, yes.
3 & 4 can only be aimed at opponent or empty square.
The rule book page 70 wrote:Fireball: Choose a target square anywhere on the pitch. Roll
one dice to hit each standing player (from either team) that is
either in the target square or a square adjacent to it. If the 'to hit'
roll is a 4 or more then the target is Knocked Down. If it is a 3 or
less he manages to dodge the fireball"s blast. Make an Armour
roll (and possible Injury as well) for any player that is Knocked
Down as if they had been Knocked Down by a player with the
Mighty Blow skill. If a player on the moving team is Knocked
Down by a fireball, then the moving team does not suffer a
turnover unless the player was carrying the ball at the time.
The rule book page 70 wrote:Lightning Bolt: Pick a standing player anywhere on the pitch,
and roll one dice. If the score is a 2 or higher, then he has been
hit by the lightning bolt. If the roll is a 1 then he manages to
dodge out of the way. A player hit by a lightning bolt is Knocked
Down and must make an Armour roll (and possible Injury as
well) as if hit by a player with the Mighty Blow skill.
Doesn't say anything about having to chose an opponent. Matt is right.

Re: Knocking Down Take Root

Posted: Sun Aug 19, 2012 3:15 pm
by Buggrit
If you TTM IIRC you have to target an empty square so you'd have to hope for a lucky scatter.

Re: Knocking Down Take Root

Posted: Sun Aug 19, 2012 4:19 pm
by lunchmoney
Buggrit wrote:If you TTM IIRC you have to target an empty square so you'd have to hope for a lucky scatter.
Nope, you can purposefully target players, usually in the hope to knock over the ball carrier.
The rule book wrote:Throw Team-Mate (Extraordinary)
A player with this skill has the ability to throw a player from the same
team instead of the ball! (This includes the ball if the player thrown
already has it!) The throwing player must end the movement of his Pass
Action standing next to the intended team-mate to be thrown, who must
have the Right Stuff skill and be standing. The pass is worked out exactly
the same as if the player with Throw Team-Mate was passing a ball,

except the player must subtract 1 from the D6 roll when he passes the
player, fumbles are not automatically turnovers, and Long Pass or Long
Bomb range passes are not possible..........
Earlier on in the rule book wrote:THROWING
First of all, the coach must declare that the player is taking a
Pass Action. The player can throw the ball to another player in
his own team (or another player in the opposing team if he really
wants to), or simply to an empty square
, though obviously the
first of these options will be the most useful – and may keep him
from being attacked by his own team members! The ball may
only be passed once per turn.