Ultimate Ogre Team

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Which set of Ogre rules should apply?

Current ones
1
50%
Reduce the available number of Ogres
1
50%
Increase cost of Re-rolls
0
No votes
Increase cost of players
0
No votes
 
Total votes: 2

50footDwarf
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Posts: 13
Joined: Tue Jun 17, 2003 10:52 am

Ultimate Ogre Team

Post by 50footDwarf »

Since the release of these guys a while ago, I have turned them in to quite unstoppable force, both in offence and defence. If you can get the money, they are the best team around (except perhaps Vampires).

5 Ogres
6 Goblins
2 Re-Rolls
2 Fan Factor

Low F-F is risky, but having fewer than 5 Ogres is even more so. Goblins work excellently in groups of three - there are enough assists to take out a lone runner, and it makes fouling great fun. Plus, I turned two Ogres into position players:

Ogre thrower:

MA 5
ST 5
AG 3
AV 9
Block, Pass, Pro, Mighty Blow, Bone Head, Throw Team Mate

Blitzer:

MA 5
ST 5
AG 2
AV 9
Block, Sure Hands, Break Tackle, Dodge, Sure Feet, Mighty Blow, THrow Tema Mate, Bone Head.

I have yet to lose in 14 games with these guys. I've experimented with pretty much every thing (except Chaos Dwarves, but I won't go into that), and I can't find another team which gets quite as good a start to the season; Cas. + tend to be very heavy.

What do you reckon? Do the Ogres need toning down?

Reason: ''
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