Um, the rules don't work like that. You don't roll the regenerate until right before the next drive. The apothecary has to be used right when the injury takes place.Zy-Nox wrote:Buy a troll for sure.
A soon as i got one he was injured in his first three games and regened them all, some quite serious, otherwise i would have had to apoth him.
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Actually, I am too. The other strong possibility is frenzy. Depends on what your role for that BC is. If you want him blitzing people, the frenzy is definitely better. If you ever intend to use him as your ball carrier, dodge is vastly superior. I got fortunate and now I have one of each!Melifaxis wrote:I'm in the Dodge camp when it comes to a doubles roll on the BC![]()
On a regular skill roll, I'd go with block. Lots of guys have said take Break Tackle, and I see the idea there, but Block helps on both sides of the ball.
Definitely turn this guy into your designated ball carrier. I wouldn't take sure hands to get the 'pick it up' reroll, but it does make sense in order to stave off strip ball (pickup rerolls become a bonus). On doubles, I'd take leap.Melifaxis wrote:AG4 Hobgob? Pro (for passing and catching) and Block to keep him alive a little longer
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