Wood Elf Advancement Plan

Want to know how to beat your opponents, then get advice, or give advice here.

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Balrog
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Post by Balrog »

wesleytj wrote: Yep, not worth a doubles roll at all really... (Jump Up I mean)

Dauntless and MightyBlow are much better options for a wardancer if you get doubles.
Hmm, absolutely right, it isn't worth a doubles roll. I was still thinking 3rd ed, where it was a normal skill and then it was worth it. On doubles I would definitely take Dauntless.

-Dave

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Ddraig Coch
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Post by Ddraig Coch »

Jump Up needs reviewing badly

I think a player should be able to stand as a free action. Also, it should be able to work with Pass Block. Obviously still keep it as a trait.

Then it would be worth choosing it on a double

Dave

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Heaven's calling, Hell is here....
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Nermal
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jump up

Post by Nermal »

either keep the skill description and make it a skill

or revert it back to the old description and keep it as a trait

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everyman
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Post by everyman »

Thanks for all the feedback. I've updated my advancement plan below incorporating as much as possible. Here's where I'm at now ...

About taking Dodge/Pass Block on a pair of elves before Block/Dodge: My defensive catchers already take Block and then Pass Block. That gives me three Pass Blockers with Catch. Is this sufficient, or would you still develop a pair of line elf Pass Blockers? My league is pretty well balanced, although slightly bent towards strength: Chaos Dwarf, Dwarf, Orc, 2 Skaven, 2 Dark Elf, Wood Elf (me), 2 Undead, Human, Lizardmen.

I went with Tackle as the third skill on my Wardancers, choosing between that and Pro. Pro is good on the occasional block and leap, but Tackle is more consistent (and I am pretty Tackle-light).

I also decided to develop 3 defensive catchers, and only one offensive specialist instead of 2 and 2. My reasoning here is that scoring isn't as hard as getting control of the ball (true for me anyways), and also if I am outscoring my opponent I'll spend most of my time on defense.

I still don't know what to take for the third skill on my defensive Catchers. Tackle is tempting to make them into decent low strength blitzers, Side Step feels like the well-rounded choice, and DT or Shadowing seem to emphasize TOs but doesn't feel as effective w/o also having Side Step. Opinions?

I've been convinced that keeping a +ST upgrade on my Passers is in my best interest. Furthermore I decided that I'd rather have the 4ST on my defensive Passer (suggested by wesley).

Lastly, I changed the 3rd skill for the Line elves. Rather than universally take Side Step, I now take Side Step for the 3 compulsory elves on the LoS and a pair opt for Tackle instead (giving me 4 Tacklers on the 3rd skill).

Planning out to three skills seems a little optimistic, but I enjoy it nonetheless. :D

-- Eric


---------------
Wardancers (x2)
---------------
Normal: Strip Ball, Side Step, Tackle
Doubles: Dauntless
+MA: Shadowing, Tackle
+AG: Strip Ball
+ST: Strip Ball

-----------------
Catchers (x1) [O]
-----------------
Normal: Block, Side Step, Leap or Sprint
Doubles: NoS
+MA: Sprint, Sure Feet
+AG: Leap
+ST: Block

-----------------
Catchers (x3) [D]
-----------------
Normal: Block, Pass Block, Shadowing or Side Step or Diving Tackle or Tackle
Doubles: NoS
+MA: =>O
+AG: Pass Block
+ST: Block

----------------
Passers (x1) [O]
----------------
Normal: Sure Hands, Accurate, Safe Throw
Doubles: Strong Arm
+MA: Sure Hands
+AG: Sure Hands
+ST: =>D

----------------
Passers (x1) [D]
----------------
Normal: Sure Hands, Dodge, Block
Doubles: NoS
+MA: Sure Hands
+AG: Sure Hands
+ST: Sure Hands

---------------
Line elves (x8)
---------------
Normal: Kick (x1), Dirty Player (x1), Dodge, Block, Side Step (x3), Tackle (x2)
Doubles: Guard
+MA: Shadowing
+AG: Pass Block
+ST: Block

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DoubleSkulls
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Post by DoubleSkulls »

With those sorts of opponents I'd suggest you'll need more tackle sooner.

You'll really hurt lizards and skavs with 3+ tacklers while its a real downer for humans and undead too. Dark Elves will very probably develop lots of Block Dodgers.

I'd suggest half your linemen take Block Tackle Dodge and the rest Dodge Block Sidestep. Alternate the development.

You don't need a Dirty Player. At worst you'll suffer 1 foul per half, and you can't afford to get players sent off. Its very unlikely you'll ever win the numbers game.

A kicker is more debatable. I'm of the opinion Elves and fast teams don't need kickers as much as slower teams as they can always pressurize a ball carrier. I'd be tempted to take a kicker as a first skill once I'm up to ~14 players since you can then only play him when on D and bring on useful players when receiving.

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