My biased stance*: use the AG4 Wolf as carrier till he got to 31 spp (blodge), then shift the carrier duty on other players.Smeborg wrote:Back (almost) to the thread topic, I just started a Necro team, and after the first game tbe Wolf got +1AG. Should I use him as my primary ball carrier (Runner with option to pass)? If not, why not?
My reasons:
1-Such a fast, agile player will score most of your defensive td, no need for him to hog ALL spp.
2-I favor the Wolves as opportunistic players: skilled as generic blitzers and never committed to a definite role/place, ready to exploit any opportunity within MA reach. This keep the opponent guessing (and honest). A ball carrier Wolf is somewhat “bound” and limited in his actions.
3-Lastly, the opponent always keep his eyes on the ball carrier AND the Wolves. When a Wolf got the ball, the opponent try to put a tackle zone on the second one and throw everything on the ball carrier-one, knowing that with both beasts committed the Necros are a tamed team. Keep his attention divided.
*Full disclosure: I play Necros without a real dedicated carrier. I put Sure Hands on a blodge Ghoul if face Wardancers or such, but try to carry the ball with any Ghoul/Wight/Wolf that need spp to skill up. Nevertheless, the Wolves ends up hogging most tds...
Note: hope I'm clear enough. Not native speaker, at the moment I got a lot to say and not much time to check my writing
