Normal Skill for ST4 Block Human Thrower

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MKL
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Re: Normal Skill for ST4 Block Human Thrower

Post by MKL »

spubbbba wrote: (...)
So i want the boring skills that will give me maximum chances winning against my remaining opoosition and staying in the top 5 (5 out of 10 teams are relegated) and ideally challenge for the title.
For a safer ball-carrier:
-Kick-off Return
-Fend
-maybe Accurate (if you have none)

For a stronger defence:
-Tackle

For a lower team-rating:
-Leader (not for me, really)

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Re: Normal Skill for ST4 Block Human Thrower

Post by Smeborg »

I also would not disdain Tackle, as it makes the Thrower rather handy on defense (blitz the ball carrier and pick up the spilled ball).

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Re: Normal Skill for ST4 Block Human Thrower

Post by mattgslater »

I do see that. ST4/Block/Tackle is really good, especially if he doubles again for SS: that would be an all-time great ballhawk/cager.

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Re: Normal Skill for ST4 Block Human Thrower

Post by spubbbba »

I don’t think I’d ever take NoS on any player unless it was skill 5 or 6 and there was nothing else, it’s just too situational.

In hindsight I wish I had given the other thrower accurate but my last game was against necros with 2 Blodge, MB wolves (1 had tackle too) and 2 blodge ghouls (1 was ST4) and I only had 2 tackle so felt I needed a 3rd. Of course he got BH’d early on without ever using the tackle. Both the Wood Elf and Amazon teams I’ll be facing have very good coaches so I am leaning tackle’s way as the Orcs and Undead have a little dodge too.

Normally I like to give 1 thrower the useful general skills like, tackle, frenzy, kick and strip ball as I always get beaten up so the linemen will usually go on the LOS and not get apoth privileges so rarely survive to get to their 3rd skill. This frees up the Blitzers to concentrate on Guard, MB, SF and PO.

Fend is an interesting choice as it will help me keep the ball if he gets hit, either avoiding a dodge on a push or making it harder for my opponent to get the loose ball. It would be useful on defence when he’s getting stuck in to let me pick my fights better, not to mention negating frenzy and PO so will help keep him alive.

Doubles would have been dodge, no question. Blodge, sure hands, ST4 ball carrier is awesome. I have an Orc team with one and he’s won me plenty of games and several tournaments. 2nd choice would have been guard or possibly MB if the team lacked it and he already had tackle.

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Re: Normal Skill for ST4 Block Human Thrower

Post by MKL »

spubbbba wrote: (...) I like to give 1 thrower the useful general skills like, tackle, frenzy, kick and strip ball as (...) the linemen (...) rarely survive to get to their 3rd skill. This frees up the Blitzers to concentrate on Guard, MB, SF and PO.
Interesting. On such "general purpose" thrower what double skill do you usually favor?
Dodge, like a runner, or Guard, like a lineman?

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Re: Normal Skill for ST4 Block Human Thrower

Post by Aliboon »

Tackle, fend or frenzy for me.

You've already quite a bit of tackle already, so getting another isn't a no-brainer, although with woodies and 'zons to come it should be useful.

Fend helps you stay alive and is good for a ball carrier.

I quite like frenzy though, it sort of acts like tackle when you're blitzing, you're already ST4 and block and I find it can be useful on a ball carrier as if you need to break for it through heavy traffic, that 2nd block can negate the need to do a tricky dodge.

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Re: Normal Skill for ST4 Block Human Thrower

Post by Shortarse »

personally I'd go NOS. if he has the ball they have to bring him down as zones will no longer be enough to stop a pass and at st4 it's not going to be easy if he's caged

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Re: Normal Skill for ST4 Block Human Thrower

Post by spubbbba »

MKL wrote:
spubbbba wrote: (...) I like to give 1 thrower the useful general skills like, tackle, frenzy, kick and strip ball as (...) the linemen (...) rarely survive to get to their 3rd skill. This frees up the Blitzers to concentrate on Guard, MB, SF and PO.
Interesting. On such "general purpose" thrower what double skill do you usually favor?
Dodge, like a runner, or Guard, like a lineman?
Well it would all depend on what the rest of the team was like. I had a block, Guard Thrower and he was brilliant and the team had 7 guards for a very brief while and performed really well. But at that time the other thrower had blodge already so did most of the ball carrying.

If he had block and tackle already then I might also be tempted by MB, particularly if the team didn’t have a MB Tackler already and I was expecting to face a tough game vs wood elves, skaven or something else with fragile blodgers.

I think Dodge would be my first pick as it helps keep him alive and makes him a great runner so he would take over as the main ball carrier since I rarely pass.

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Re: Normal Skill for ST4 Block Human Thrower

Post by spubbbba »

Apologies for necroing my own thread but I has a similar dilemma with the other thrower now.

I took tackle for the ST4 guy and it has served me well even though the team now has 5 (but 2 wood elves and amazons out of 9 teams make it worthwhile) but now my other thrower has got to his 3rd skill, he already has tackle and block and there is nothing that really jumps out to me.

Team has a 2/2/1 record so far with 4 games to go, my chances of winning the league are mathematically still possible but staying up and avoiding the bottom 5 is more of a priority.
My remaining opponents are; beat up but still dangerous Chaos, Nasty Orcs that look highly likely to win the league, Nurgle with some rookies but also tooled up warriors and a monster ST7, block, SF, Beast and Wood elves.

Options are:
Accurate – use him as my main ball carrier with a better option at passing and the ST4 guy can get stuck into the action.
Kick off return – same as above but makes him better at the running game as it gives me more of a chance to catch the ball, makes it easier to cage up on turn 1 and helps with the quick score.
Strip ball – My blitzers are light on skills and linemen are either a lot of spp’s away or rookies so won’t be getting this on anyone else any time soon.
Kick – my block, kick lineman is niggled and I have the cash to replace him, oddly he just won’t die by himself.
Fend – was suggested earlier in the thread for the ST4 guy, helps keep him mobile to avoid dodging when he gets blocked and if he does get hit whilst holding the ball then it makes it harder to get tackle zones on the loose ball for the other team.
Something else?

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Re: Normal Skill for ST4 Block Human Thrower

Post by nufflehatesme »

i would go accurate personally. you need to develop some sort of passing threat eventually, and your st4 thrower is better off concentrating on being a blitzer in my opinion.
so accurate, then either kor, dumpoff, fend, nos, hail mary or kick as the last 2.
kick is nice on a thrower but it does mean with your team you are concedeing the passing game for the short term.

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Re: Normal Skill for ST4 Block Human Thrower

Post by Ullis »

Did you have another thrower? I'd rather give Accurate to someone other than a thrower with +ST and Tackle. Because you most need Accurate when you're in a rush. If you're fine trying to run the ball in you should only need Accurate if you run into issues (and humans run into issues easily) so I think there are better options than Accurate.

- Frenzy would probably not be a good pick for this guy. You're facing a lot of ST teams and Frenzy, even on a ST4 guy, is not good and at the very least you'd need a lot of Guard to back it up.
- Fend would be great on offence and ok on defence. I always find it much more useful than I can imagine.
- KoR would help on offence and many times it would work like Accurate in a rush offence.
- Leader is an ok pick, especially as this guy shouldn't be the first to leave the pitch anyway.
- Strip Ball. Hard to say anything about this without seeing the other teams. But this dude isn't the best safety with only Move 6. Strip Ball needs mobility, either high move or dodging capabilities.

Anything else looks a bit meh. All the other passing skills wouldn't be useful right away as they'd need something to complement them and I guess your focus is on the short term now.

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