2. Doubel on Mumi

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DocMaXX
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2. Doubel on Mumi

Post by DocMaXX »

The Mumi got Block and Guard.
tacke Frenzy, Dodge, or Tackel?

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Smeborg
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Re: 2. Doubel on Mumi

Post by Smeborg »

I would take Tackle. The player is a classic blocker build already.

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Ulthuan_Express
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Re: 2. Doubel on Mumi

Post by Ulthuan_Express »

Dodge will make his Guard work more of the time, as he'll be knocked over less often. Then when you get Break Tackle later... watch out ;)

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the.tok
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Re: 2. Doubel on Mumi

Post by the.tok »

dodge is a solid choice, but I just love frenzy+block mummies :) they can get CAS so easily...

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swilhelm73
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Re: 2. Doubel on Mumi

Post by swilhelm73 »

I'd lean towards Frenzy too.

Dodge is a far safer choice, but since the mummy's weakness is speed, this will allow him to get where you want him a little more easily, give you more CAS, and make cages a bit trickier...

Back in the old days, when Khemri Mummies had G access, I used to love having multiple ST5 block/frenzy players. :)

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Juriel
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Re: 2. Doubel on Mumi

Post by Juriel »

Mummies are so slow, any extra bit of mobility helps, so I'm with the frenzy crowd.

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MKL
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Re: 2. Doubel on Mumi

Post by MKL »

I'm skeptic about Frenzy: fun as hell (and deadly too) but if you want better mobility you need Break Tackle. Frenzy give you an awkward positioning (not good in a blocker) and unwanted go-for-it. Any blodge-sidestep elf can led you away from the action (with ag1 you are stuck with him).
Fun and deadly, but unreliable for the team.

For me Dodge (to follow with B-Tackle), or Tackle.

PS: same discussion was here. Maybe you can found something useful:
viewtopic.php?f=25&t=35195

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the.tok
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Re: 2. Doubel on Mumi

Post by the.tok »

swilhelm73 wrote:I'd lean towards Frenzy too.

Dodge is a far safer choice, but since the mummy's weakness is speed, this will allow him to get where you want him a little more easily, give you more CAS, and make cages a bit trickier...

Back in the old days, when Khemri Mummies had G access, I used to love having multiple ST5 block/frenzy players. :)
Had two in my Khemri team back then. It was so much fun! I miss G access on mummy, it makes it harder to get block+frenzy :cry:
Any blodge-sidestep elf can led you away from the action (with ag1 you are stuck with him).
That is until he gets killed, you throw 4 dices per turn :) but you do get a point there

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swilhelm73
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Re: 2. Doubel on Mumi

Post by swilhelm73 »

Oh, and one other thing to consider. With ST5 you will get 2D against ST4/ST3+assist.

Since your Mummy has guard, you can move him a little better in a scrum to better utilize his guard skills with frenzy.

This is something I've used Minotaurs for before, but of course Mummies are a little safer to leave in contact in a scrum with AV9.

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