Chaos Pact

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akodotim
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Re: Chaos Pact

Post by akodotim »

I'm thinking of starting up a Pact team in an upcoming league. Is getting claw on the big guys if you double worth it? Pick it up after block?

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Coachbalrog
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Re: Chaos Pact

Post by Coachbalrog »

akodotim wrote:I'm thinking of starting up a Pact team in an upcoming league. Is getting claw on the big guys if you double worth it? Pick it up after block?
Claw should be taken only after Block in my opinion.

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Funksultan
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Re: Chaos Pact

Post by Funksultan »

akodotim wrote:I'm thinking of starting up a Pact team in an upcoming league. Is getting claw on the big guys if you double worth it? Pick it up after block?
You'll get way more bang for your buck with either Pro, or Block. If it's your 3rd doubles, yeah, go nuts with claw. (but even then, dodge, and/or side step are worth looking at... not to mention the hilarity)

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Lunchab1es
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Re: Chaos Pact

Post by Lunchab1es »

akodotim wrote:I'm thinking of starting up a Pact team in an upcoming league. Is getting claw on the big guys if you double worth it? Pick it up after block?
If the big guy already had Jugs, I would take claw. If not, I would take block.

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stashman
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Re: Chaos Pact

Post by stashman »

Bad Kompany (my Teamname) did very well in the series, 5 wins, 8 TDs for and only 1 TD against.

Lost my semifinal vs. Chaos Team 0-1 and the worthless game for 3rd Place was a loss this night with 0-2 (could have lost 2-1, but tried to hand-off to a gobbo with dark elf and it didn't go well).

I got a third skill on my troll (Guard, Stand Firm) and I'm thinking of Strong Arm, Grab or Thick Skull. Advices are very welcomed.

The Team looks like this:

4 Rerolls, 8 FF, 510K in cash

1. Marauder (AG4, Block, Leader, 43 spp)
2. Ogre (Guard, 10 spp)
3. Goblin (Block, 14 spp) Side Step or Sprint? (no mutations, model don't have it :D )
4. Marauder (MA7, Accurate, 26 spp) - Strong Arm, Block or Big Hand?
6. Marauder (Block, Horns, Mighty Blow, 37 spp)
7. Dark Elf (Block, Dodge, Fend, 40 spp)
8. Marauder (5 spp)
9. Marauder (Wrestle, 10 spp)
10. Troll (Guard, Stand Firm, 32 spp) - Grab, Strong Arm or Thick Skull NOW!!! Help me!!!
11. Marauder ()
13. Skaven (AG4, AV6, 6 spp) Thinking of sacking him. He always ge injured, even on his dodges on 1's
14-15. Marauders ()
16. Minotaur (2 spp)

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Odium Khan
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Re: Chaos Pact

Post by Odium Khan »

stashman wrote: 1. Marauder (AG4, Block, Leader, 43 spp)
2. Ogre (Guard, 10 spp)
3. Goblin (Block, 14 spp) Side Step or Sprint? (no mutations, model don't have it :D ) Catch, for the TTM OTS
4. Marauder (MA7, Accurate, 26 spp) - Strong Arm, Block or Big Hand? Pass or Kick-off return, since you already took Accurate
6. Marauder (Block, Horns, Mighty Blow, 37 spp)
7. Dark Elf (Block, Dodge, Fend, 40 spp)
8. Marauder (5 spp)
9. Marauder (Wrestle, 10 spp)
10. Troll (Guard, Stand Firm, 32 spp) - Grab, Strong Arm or Thick Skull NOW!!! Help me!!! I took Grab in a similar situation. Will fire him if I start to bloat.
11. Marauder ()
13. Skaven (AG4, AV6, 6 spp) Thinking of sacking him. He always ge injured, even on his dodges on 1's
14-15. Marauders ()
16. Minotaur (2 spp)

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DOUBT - Formerly Europe's northernmost Blood Bowl tournament.
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pauli42
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Re: Chaos Pact

Post by pauli42 »

- Goblin + Two Heads (Sorry +2 dodge without any tackle zones is too good) or Pro for the TTM handover and landing roll
- Troll + Grab (Maybe start a new one and hope for a double to get Block)
- 4. Marauder + Sure Hands or Block
- Skaven ...AG4 is nice but AV6 ..hhhmm fire him or he'll get killed..his end is near *G*

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stashman
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Re: Chaos Pact

Post by stashman »

Took Grab for third skill on Troll, but I'm seriously considering firing him to try to get block on a new one :D

I'm also considering fiiring the AG4 AV6 skaven and build a new one, because AV6 is bad, really bad ?!?

The Marauder (MA7, Accurate) seems strange in the build, I should have taken Strong Arm instead of MA, so I feel that he is "out of place", but I can still make him a fast thrower, adding Strong Arm and Block with Big Hand (I have 5 rerolls with Leader so Pass/Sure Hands seems like overdoing).

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Odium Khan
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Re: Chaos Pact

Post by Odium Khan »

The AV6 skaven renegade will "fire" himself eventually. Try to score 20-30 TDs with him before that. Just don't let him get hit unnecessarily.

I got a Block mino with a niggle and apply the same reasoning. No way I'm firing him, he's my 200k rag doll that I throw into the fray. When he gets killed, he will have done something useful.

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DOUBT - Formerly Europe's northernmost Blood Bowl tournament.
BUBBLE - Umeå's premiere Blood Bowl league.
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