The Dodge Dilemma for Chaos
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The Dodge Dilemma for Chaos
Chaos is a team that does will with no doubles - having 3 skill access on most players - and sure enough I just rolled only my third double - on a Block/Guard CW. I'd normally take dodge, as it stacks well with Block/Guard, and hopefully one day SF. But my first match is against Dwarves. My division in fact is:
Dw
Orc
Nur
Sk
DE
My team beat the DE for last year's title. The Dw won the season before, and the DE the season before that - so I do have to match up against agile and bash.
I generally like 2 CW builds, with ideally two of both: [Block/Guard/SF] and [Block/Guard/MB/Claw]. Dodge stacks with the former build well.
My team
MN: Block, Claw, Tents, Guard, SF
CW: Block, Guard, MB
CW: Block, Guard, [3+3]
CW: Block, Guard [2+6, MB?]
CW: Block, Guard
BM: Block, Dodge, Tackle, Guard, SF
BM: Wrestle, Tackle, MB, PO, [3+5, Claw?]
BM: Block, MB
BM: Block, Tackle
BM: Rookiex2
4 RR
11 players
1 Coach/1 Cheer
TV 1960 - if I take the doubles plus I'll need another rookie BM or two.
Dw
Orc
Nur
Sk
DE
My team beat the DE for last year's title. The Dw won the season before, and the DE the season before that - so I do have to match up against agile and bash.
I generally like 2 CW builds, with ideally two of both: [Block/Guard/SF] and [Block/Guard/MB/Claw]. Dodge stacks with the former build well.
My team
MN: Block, Claw, Tents, Guard, SF
CW: Block, Guard, MB
CW: Block, Guard, [3+3]
CW: Block, Guard [2+6, MB?]
CW: Block, Guard
BM: Block, Dodge, Tackle, Guard, SF
BM: Wrestle, Tackle, MB, PO, [3+5, Claw?]
BM: Block, MB
BM: Block, Tackle
BM: Rookiex2
4 RR
11 players
1 Coach/1 Cheer
TV 1960 - if I take the doubles plus I'll need another rookie BM or two.
Reason: ''
- spubbbba
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Re: The Dodge Dilemma for Chaos
Dodge gets better the more you have of it, even dwarfs will likely have 3-6 players on the pitch with no tackle. So if you are going to give him dodge then it’s probably best to take that on future doubles.
If not then a normal skill makes more sense as the other doubles choices are not great. Of course if you have a player with AG4 or sure hands already then dodge is great as I think even killer chaos do well with at least 1 player you can reliably get and keep the ball.
I’m not sure about claw on the wrestle beastman, block is much better for a killer player but you have already got MB and PO. A beastman with wrackle and possibly strip ball is a great ball hunter. I like an MB tackler against the like of skaven and dark elves too.
If not then a normal skill makes more sense as the other doubles choices are not great. Of course if you have a player with AG4 or sure hands already then dodge is great as I think even killer chaos do well with at least 1 player you can reliably get and keep the ball.
I’m not sure about claw on the wrestle beastman, block is much better for a killer player but you have already got MB and PO. A beastman with wrackle and possibly strip ball is a great ball hunter. I like an MB tackler against the like of skaven and dark elves too.
Reason: ''
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Re: The Dodge Dilemma for Chaos
Ignore the double and take Mighty Blow because Chaos needs killers but, if you want to use the double, take Dodge.
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- mattgslater
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Re: The Dodge Dilemma for Chaos
Dodge, MB, (Frenzy, Claw, or Pro), respectively.
You already have a Dodge guy, so Dodge on doubles should be de rigeur. Besides, Blodge/Guard Warriors are obnoxious to face. Two Heads and Stand Firm at the next two skills, in any order.
MB for the other one, 'cause that's the next skill in the progression.
Frenzy/Wrackle/POMB is super-deadly to carriers, but is sometimes a hazard in itself. Claw is a grab-bag: some teams will be terrified, some won't care. Pro is safe like Claw and broadly applicable like Frenzy, but it's weaker than either.
You already have a Dodge guy, so Dodge on doubles should be de rigeur. Besides, Blodge/Guard Warriors are obnoxious to face. Two Heads and Stand Firm at the next two skills, in any order.
MB for the other one, 'cause that's the next skill in the progression.
Frenzy/Wrackle/POMB is super-deadly to carriers, but is sometimes a hazard in itself. Claw is a grab-bag: some teams will be terrified, some won't care. Pro is safe like Claw and broadly applicable like Frenzy, but it's weaker than either.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- mattgslater
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Re: The Dodge Dilemma for Chaos
ST4/AV9/Blodge means he won't get blocked a lot in the first place, and he's likely to skill to the point where he can get Stand Firm. Because of the depth of the killstack, generally ST4 Tackle ClawPOMBers (or even ST3 Dauntless ones) are pretty damn rare. I love Side Step, but it's a second double at best for a Chaos Warrior.
Dodge + Warrior =
Dodge + Warrior =

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: The Dodge Dilemma for Chaos
Sadly, ST 3 Horns Tackle clawbombers are probably the most common player on FUMBBL..mattgslater wrote:ST4/AV9/Blodge means he won't get blocked a lot in the first place, and he's likely to skill to the point where he can get Stand Firm. Because of the depth of the killstack, generally ST4 Tackle ClawPOMBers (or even ST3 Dauntless ones) are pretty damn rare. I love Side Step, but it's a second double at best for a Chaos Warrior.
Dodge + Warrior =

Reason: ''
- mattgslater
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Re: The Dodge Dilemma for Chaos
Yes, but that means blitzing. If you keep this guy in proper formations where he can make good use of Guard, you'll have to put up with maybe one of those hits in any given game. Horns doesn't let you dog an opponent and keep hammering him: you need ST for that, because the blitz is usually a tactical decision. Besides, teams with more than one or two of those guys often end up taking all that stuff at the expense of Guard, and OP didn't fall for that trap.Hitonagashi wrote:Sadly, ST 3 Horns Tackle clawbombers are probably the most common player on FUMBBL..mattgslater wrote:ST4/AV9/Blodge means he won't get blocked a lot in the first place, and he's likely to skill to the point where he can get Stand Firm. Because of the depth of the killstack, generally ST4 Tackle ClawPOMBers (or even ST3 Dauntless ones) are pretty damn rare. I love Side Step, but it's a second double at best for a Chaos Warrior.
Dodge + Warrior =
Besides, Block, Tackle, Claw, Piling On, Mighty Blow: that there is a superstar. With Nurgle in his division, he might have one of those guys to face every so many games. Tops.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: The Dodge Dilemma for Chaos
The Nurgle team has one Block/Claw/MB/Tackle Nurgle Warrior. In our matches I usually focus on taking that guy out fast if I can. I had one game a few seasons ago where I have my Block/Claw/MB/Frenzy CW on that guy all game - maybe 6 knockdowns none better then stun...the *first* hit I took back? CAS. Such is bloodbowl. 
Overall though I want to be very careful in not taking too much claw on my team. It is great versus Orcs and Dwarves, but doesn't help nearly as much against the DE or Sk. I probably want to level off with 3 claw players eventually - I expect with turnover I won't get more except at the expense of other skills.
Guard, OTOH, comes in handy against everyone - but especially against the DE and Dw teams - who are the teams I am most focused on...
My game is tonight...so I'll probably go with dodge even though it won't help me much in this match (they have 8 tackle players in their starting 11).

Overall though I want to be very careful in not taking too much claw on my team. It is great versus Orcs and Dwarves, but doesn't help nearly as much against the DE or Sk. I probably want to level off with 3 claw players eventually - I expect with turnover I won't get more except at the expense of other skills.
Guard, OTOH, comes in handy against everyone - but especially against the DE and Dw teams - who are the teams I am most focused on...
My game is tonight...so I'll probably go with dodge even though it won't help me much in this match (they have 8 tackle players in their starting 11).
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Re: The Dodge Dilemma for Chaos
I just want to throw Tentacles, Prehensile Tail or Diving Tackle in the ring for a CW....
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Re: The Dodge Dilemma for Chaos
After seeing your guys' answers and the CWs stats I want to revote. I voted for JU but I think that dodge or diving tackle is a better choice.
Reason: ''