[!] Undead team skillups?
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- mattgslater's court jester
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Re: [!] Undead team skillups?
Frenzy could be quite funny.
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Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: [!] Undead team skillups?
TBH I had a mummy with +MV and it did give me afew added options to my game which I enjoyed, so I can see the benefit of that. Though that was from a skill-up roll of 6+4.crimsonsun wrote:I am going to suggest something a little different, the mummy I would seriously look at +Ma, I have found that at TV over 1600 dodge is a waste of time on a mummy, anyone that is actively attacking the player will have tackle, or if they are fodder they will have wrestle. If not the MA, jump up is worth considering, 4+ to throw a block when ur on the ground, makes him less likely to be fouled, otherwise, tackle, or guard would be good. I like frenzy on mummies but with grab thats not an option.
The ghoul, take fend, that way he may live long enough for another level up, tackle will get him hit. If not SS, but fend is GREAT on ghouls.
Crimsonsun
And having said that, I would still probably go with dodge...

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- Shteve0
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[!] Undead team skillups?
I kinda wish I had, tbh. I took Guard on the mummy and tackle on the ghoul.
The tackle ghoul was fine, but the mummy took a nothing block to the face and failed the regen on a -ST result. In fact, in the first half my mummys receieved 3 blocks... all three broke armour naturally and ended KO, KO and -ST.
Nuffle is a cruel and fickle bastard.
The tackle ghoul was fine, but the mummy took a nothing block to the face and failed the regen on a -ST result. In fact, in the first half my mummys receieved 3 blocks... all three broke armour naturally and ended KO, KO and -ST.
Nuffle is a cruel and fickle bastard.
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- Iranian Spy
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Re: [!] Undead team skillups?
Yeah, my first gut response was Dodge, follow it up with Stand Firm and you have a ridiculous road-block but then I thought of MA as it means he can get up and have more chance of applying a tackle zone to someone nearby, thus increasing his threat range or stand up and blitz if he goes down.
However, having dodge on him makes the possibility of him going down less likely though and Stand Firm in the future would mean he wouldn't get pushed off his markers. I'd probably stick with Dodge.
However, having dodge on him makes the possibility of him going down less likely though and Stand Firm in the future would mean he wouldn't get pushed off his markers. I'd probably stick with Dodge.
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