
Guard, Piling On or Mighty Blow for CD
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I was going to go with Stand firm ... but have taken a liking to Side step instead. So now I am undecided again
. I usually have a 3-man LoS one at center and one in each side (D - - D - - D). Being undecided right now is not a good thing though. Playing the game in an hour or so.
It has been working well for me (undefeated).
Apart from the not falling down part when dodging I think ... think ... it may be more useful. Especially when the dude gets guard, that'll be really fine since most coaches tend to go for the guard guy first.

It has been working well for me (undefeated).
Apart from the not falling down part when dodging I think ... think ... it may be more useful. Especially when the dude gets guard, that'll be really fine since most coaches tend to go for the guard guy first.
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well, played the game last night ... a nailbiting 5-hour marathon of a 2-1 win with the narrowest of margins - you know ... a chaos dwarf picking up the ball, making a "short pass" and the brave Hobbo Hathater running in for the last turn TD with 2 go-for-it.
Stand Firm came in real handy once ... though on another occassion I wished I'd given him sidestep ... and yet another where dodge would have made all the difference. Not to mention Guard ... sigh ... I'm sure Stand Firm will be
Unfortunately 3 of my 4 Hobbo's have now managed to pick of 5 of my 7 MVP's meaning my Blockers are very very short on skills (1 Guard, 1 leader, 1 Stand Firm) after 6 otherwise very succesful games for me (6 wins).
PS. He has plenty nerves of steel (3), 3 guards, 2 AG upgrades and a ST upgrade to his stinking blodging strip balling blitzer. Despite using an assassin on that guy, blitzing and blocking him every chance I got ... not to mention fouling him he survived. damn.
Stand Firm came in real handy once ... though on another occassion I wished I'd given him sidestep ... and yet another where dodge would have made all the difference. Not to mention Guard ... sigh ... I'm sure Stand Firm will be
Unfortunately 3 of my 4 Hobbo's have now managed to pick of 5 of my 7 MVP's meaning my Blockers are very very short on skills (1 Guard, 1 leader, 1 Stand Firm) after 6 otherwise very succesful games for me (6 wins).
PS. He has plenty nerves of steel (3), 3 guards, 2 AG upgrades and a ST upgrade to his stinking blodging strip balling blitzer. Despite using an assassin on that guy, blitzing and blocking him every chance I got ... not to mention fouling him he survived. damn.
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Side step is not "worse" than stand firm!
Its just different... Stand firm is good in this case - very good for dwarfs who can't dodge but...
guard and sidestep is infuriating for players as it ends up tying up a lot of their team (especially block + dodge + sidestep)
You can also use sidestep to, say, get closer to the end zone, or score if your near it!
So I don't think sidestep is "worse"
though in this case stand firm is probably the right choice
Its just different... Stand firm is good in this case - very good for dwarfs who can't dodge but...
guard and sidestep is infuriating for players as it ends up tying up a lot of their team (especially block + dodge + sidestep)
You can also use sidestep to, say, get closer to the end zone, or score if your near it!
So I don't think sidestep is "worse"
though in this case stand firm is probably the right choice

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dont dodge then
I'd actually say that Stand Firm is not "better" tactically ... just different. Sometimes there's an advantage to sidestep if you have an interest in moving your player into a potentially better position. That's it then - all my dwarves must get Stand Firm, Side step, Guard, dodge, Mighty Blow ... then I'd really be in business.
I'd actually say that Stand Firm is not "better" tactically ... just different. Sometimes there's an advantage to sidestep if you have an interest in moving your player into a potentially better position. That's it then - all my dwarves must get Stand Firm, Side step, Guard, dodge, Mighty Blow ... then I'd really be in business.
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