Re: Dark Elves in Resurrection Tourneys
Posted: Tue Aug 23, 2011 10:52 am
Here's how I went!
I decided to bend mostly to the majority of the feedback I received. My roster:
4 Blitzers - 3 with dodge, 1 with tackle
2 Witch Elves - block and wrestle
1 runner with leader
4 linemen - 1 with kick
1 reroll, 1 fan factor, 1 apothecary
What would be my random first opponent? A Dwarf team with a very competent coach. He had a lineup that included no runners. It was something like:
2 blitzers - sure hands and guard
2 trollslayers - mighty blow
7 or 8 blockers - 3? guard, 4 mighty blow
3? rerolls
I couldn't have asked for a worse match up as he stole my dodge advantage and laughed at my tackle. I still came reasonably close to a tie or a win, but in the end we were outmatched and outplayed. Having a couple more reolls would have left me feeling more comfortable doing more risky plays without feeling like it was all or nothing. I can't help but feel that is the big reason to try and take as many as possible.
I ended up 2 - 2 - 2 with my other loss being a major butt kicking against Nurgle, but also the game I enjoyed the most and learned the most from. My two ties were both games where we didn't finish due to time. I also tied against a race I had never played against before, Slann! What a learning curve they were!
What I hope to take into my next tourney?
1. Make a roster that beats my hardest opponents, as the easier opponents tend to just work themselves out.
2. More rerolls.
3. 1 witch elf, potentially 0 runners.
4. Consider asking all my opponents if they wouldn't mind playing with a timer (the slow matches were not all my fault, but a timer would equalise it for both of us.)
I had a lot of fun and once again appreciate the advice I read here.
Joel
I decided to bend mostly to the majority of the feedback I received. My roster:
4 Blitzers - 3 with dodge, 1 with tackle
2 Witch Elves - block and wrestle
1 runner with leader
4 linemen - 1 with kick
1 reroll, 1 fan factor, 1 apothecary
What would be my random first opponent? A Dwarf team with a very competent coach. He had a lineup that included no runners. It was something like:
2 blitzers - sure hands and guard
2 trollslayers - mighty blow
7 or 8 blockers - 3? guard, 4 mighty blow
3? rerolls
I couldn't have asked for a worse match up as he stole my dodge advantage and laughed at my tackle. I still came reasonably close to a tie or a win, but in the end we were outmatched and outplayed. Having a couple more reolls would have left me feeling more comfortable doing more risky plays without feeling like it was all or nothing. I can't help but feel that is the big reason to try and take as many as possible.
I ended up 2 - 2 - 2 with my other loss being a major butt kicking against Nurgle, but also the game I enjoyed the most and learned the most from. My two ties were both games where we didn't finish due to time. I also tied against a race I had never played against before, Slann! What a learning curve they were!
What I hope to take into my next tourney?
1. Make a roster that beats my hardest opponents, as the easier opponents tend to just work themselves out.
2. More rerolls.
3. 1 witch elf, potentially 0 runners.
4. Consider asking all my opponents if they wouldn't mind playing with a timer (the slow matches were not all my fault, but a timer would equalise it for both of us.)
I had a lot of fun and once again appreciate the advice I read here.
Joel