Wood Elves TV200: bloat and a bad Skaven beat - Advice?

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Viajero
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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Viajero »

spubbbba wrote:I disagree on jordell being better than eldril, loner makes using a star too risky for vital leap blitzes, you have a blockle dancer who leaps on a 3+ and can re-roll that as well as the block dice without risk.
I guess it is a mtter of taste there between Eldril and Jordell in the end, but:

A regular AG4 dancer Leaping with RR is a 88% chance of success (66% without RR). AG5 with no RR is 83% so, 88% vs 83%? meh... not sure your argument is strong enough there ... plus with Jordell you are risking a non "staff" player in the Leap and the subsequent exposure to the cage corners retaliation hits as opposed to your own valuable WD. And you know you will NOT waste a RR with him as opposed to your own WD.

And. AG5 is not just good for cage busting only, but also for when a Leap is the only option for a key assist or move in general, also for when dodging is required in tackle zones, picking up or catching the ball in traffic, or even passing reliably if required. In addition and because of all of the above, Jordell is also an amazing lose ball recoverer, really useful in busy areas. Hit with the Strip Ball WD then send in Jordell if the ball is marked.

Hypno Gaze on a 3+ on a loner in the other hand is highly unreliable. I would not count on it being successfull on any action for planning purposes, much less for a critical cage busting action, as opposed to Jordell´s Leap. Plus Hypno Gaze leaves Eldril stuck to an opponent piece, exposed... and he´s got no Block the poor sod. Catch? Give me something the OP´s team does not already have. Jordell is a much more solid piece all around with Block/Dodge and AG5. All just for 60K more. Not saying Eldril is bad per se, just that if I can afford Jordell I typically prefer him over Eldril.

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by MattDakka »

Mattedge666 wrote: A Wizard is straight on the list for 150,000, leaving 450,000GP to spend.

What would the rest be best spent on? Bloodweiser Babe, merc Lineman and Wandering Apo plus Eldril Sidewinder for Hypno-cage busting?

Blow it all on Morg N'Thorg?

Get a Halfling Master Chef to try and nerf my ratty opponent's re-rolls and take them for my own?

Or some cards to mix in with everything - they are more flavour than match winners, but there some tricky, handy things that get randomly picked out too. What do you guys think?

Thanks again,

Matt :D
I would take:
Wizard: 150,000 GP (a must-to-have for agile teams, who can exploit him well)
2 Babes: 100,000 GP (AV 7 means that KO players are likely, so they will be useful)
Jordell: 260,000 GP (I would take him, Leap and loner can be a recipe for turnovers, but AG 5, Blodge, Side Step, Diving Catch sound good)
1 Card: 50,000 GP (just to spend your remaining GP)
____________________
Total: 560,000 GP

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Hitonagashi »

Wizard and Morg all the way. I adore Morg, he's amazing. 3d blitz with morg every turn, only takes 1 assist (or 2d on the RO). If you can keep up in the bash war, you'll win...and block+mb+s6+ opposing av 7 == pain.

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Mattedge666 »

Cheers for the additional input guys.

I have to admit to being a bit of a berk in slightly miscalculating the difference in TV - mine is actually going to be 157TV going in (would have been 147TV had I cut my Guard Lino!) so we are talking 500k of inducements, rather than 600k.

Still would go for the Wizard but that does mean forgoing the expensive luxury of Morg!

I am particularly concerned about my Skaven opponents' quite strong tendency for bashing like hell with his rats - he indeed has a Blockle, MB Stormvermin; a Blockle, Horns Stormvermin and that damned bully of a Blockle Rat Ogre. Doesn't really bother with fouling mind...

He is regularly blitzing with the Horns guy on offense and is quite willing to send his mobile Rat Ogre blitzing deep into enemy territory if not tying up my poor squishy Elves on the LOS with Prehensile Tail.

So, 500k to spend!

Wizard 150k

then:

Jordell Freshbreeze 260k

Bloodweiser Babe 50k
40k left over(I could spend 10kout of my petty cash to get another babe/card)
or
Bribe 100k (spend 10k petty cash)

Is there possibly an argument for escalating the bash war and just going for Morg N'Thorg (430k)and say one Bloodweiser Babe? :?:

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Viajero
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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Viajero »

Mattedge666 wrote:Cheers for the additional input guys.

I have to admit to being a bit of a berk in slightly miscalculating the difference in TV - mine is actually going to be 157TV going in (would have been 147TV had I cut my Guard Lino!) so we are talking 500k of inducements, rather than 600k.

Still would go for the Wizard but that does mean forgoing the expensive luxury of Morg!

I am particularly concerned about my Skaven opponents' quite strong tendency for bashing like hell with his rats - he indeed has a Blockle, MB Stormvermin; a Blockle, Horns Stormvermin and that damned bully of a Blockle Rat Ogre. Doesn't really bother with fouling mind...

He is regularly blitzing with the Horns guy on offense and is quite willing to send his mobile Rat Ogre blitzing deep into enemy territory if not tying up my poor squishy Elves on the LOS with Prehensile Tail.

So, 500k to spend!

Wizard 150k

then:

Jordell Freshbreeze 260k

Bloodweiser Babe 50k
40k left over(I could spend 10kout of my petty cash to get another babe/card)
or
Bribe 100k (spend 10k petty cash)

Is there possibly an argument for escalating the bash war and just going for Morg N'Thorg (430k)and say one Bloodweiser Babe? :?:
Playing with woodies, a Wizard if played wisely is a secured TD. I d say it is a must.

Morg n Thorg imho is a bit overrated... I would much prefer Jordel myself. But since oyu have only 500 now thinsg are a bit different.

Id still go for Wizard+Jordel+Babe. With the LRB6 rules, your petty cash can not be used to just add 10K the way you suggest. Unless you are using Galakstarscraper "Bank rules" (http://fumbbl.com/index.php?name=PNphpB ... ic&t=19005) where money in the treasury counts towards TV, or if you have a similar House Rule. As it stands LRB6 petty cash rules simply add that petty cash you want to use to your overall TV thereby rendering it useless for inducements purposes.

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Smurf »

The way I play the game is to select targets. What is going to screw up your game play, what is going to do the most damage and do I have chance of getting rid of the irratation before it does damage.

15 turns of Nurgle onslaught. Most of the team has block, mighty blow with some with pile on. Nightmare pestigor with: horns, block, ST+1, mighty blow, claws, tackle.

I was fed of the piece and now facing the team again with this guy with tackle I went out my way to blitz the git every turn. It nullifyied the piece, it was isolated and I just kept on hitting it. Now and then choose a different target to put pressure on the ball (At least one AG4 piece on the team). I managed to win 1-0 because I hit over his best pieces.

If you think a piece is annoying then you have to isolate it.

Wood Elves love Wrestle. Wrestle on the line is a very powerful skill. First off it's away of putting everyone done on the ground. From a 1/6 'pow' chance to a 1/3 wrestle and 'pow' chance, more so if there is no dodge, which makes it a 1/2 chance and the chances improve with a 2DB.

If you put block on a line elf, he can get hit more often. The 2 Wardancers are enough IMO.

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Smurf »

There are 2 play books out there, have a read of both and see what you think.

I would develop that thrower quickly. 1st skill safethrow (unless double then go with strong arm).

The threat of a really good safe throw long bomber will put the fear in your opponent. I go luckly and mine is AG5 - 2+ anywhere!

It's another avenue of the game to exploit.

It means that whilst you get through the field and stand a dude on the TZ all the Thrower has to do is stand on the centre line and throw... job done.

It is as annoying as MV10 GRs with spint, sure feet, more so with AG5 and leap.

I lost against a Skaven team with 2 MV10 GRs, we ended 6-5, so calling it a loss was kind of moot in spp terms.

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Ullis »

I don't know about Jordell. He's only ST3 so he doesn't bring too much to the team against Skaven. They're unlikely to cage all that much anyway. Ok, he's a blodger but so are your wardancers.

I'd go with

150 wizard
100 babes (to guarantee numbers)
as many 100k cards you can afford and then a 50k Dirty Tricks card.

I don't usually advocate taking cards but in this case you have a bench and the 100k cards are best for agile teams (just go through them).

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Smurf »

If you really want to upset someone's game play the best is the halfling hotpot.

Although at 300,000 the idea of removing up to 3 rerolls is really important. Many teams keep their rerolls as planned risk failures, removing the safety cushion may either make them more cautious and turn over. Of course you get the rerolls out of it too.

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by the.tok »

Well, Morg is too expensive, and will not help you stop his GR.
So tactically he's not the best choice.
The best choice includes a wizard IMO

On the other hand, remember what he did to you, maybe he deserves to be bashed into the ground after all :orc:

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Hitonagashi »

Personally, I'd go Morg and babe. It's a bashy skaven team? Teams built to bash get in trouble fast when they go men down. The odds are that Morg can splat the Rat Ogre, and then go hunting the rest. Just make sure you don't get him tied up with linerats.

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Mattedge666 »

Ullis wrote:I don't know about Jordell. He's only ST3 so he doesn't bring too much to the team against Skaven. They're unlikely to cage all that much anyway. Ok, he's a blodger but so are your wardancers.

I'd go with

150 wizard
100 babes (to guarantee numbers)
as many 100k cards you can afford and then a 50k Dirty Tricks card.

I don't usually advocate taking cards but in this case you have a bench and the 100k cards are best for agile teams (just go through them).
I am a bit torn over taking Jordell as well. He is certainly a great ball retriever and playmaker, but I keep thinking I need more punch aginst my mate's bashy play style.

My mate usually plays for a quick GR two turn touchdown with covering support from a Stormvermin and or Linemen.If he gets stalled, he will quickly go into a cage and is all too willing to get into a rolling maul, before looking for that breakout moment with a GR. He doesn't really pass much - which is fair enough!

The 100,000 cards could certainly add an element of surprise and the odd Skaven TD denying moment or game changer...

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Re: Wood Elves TV200: bloat and a bad Skaven beat - Advice?

Post by Mattedge666 »

Viajero wrote:
Mattedge666 wrote:Cheers for the additional input guys.

I have to admit to being a bit of a berk in slightly miscalculating the difference in TV - mine is actually going to be 157TV going in (would have been 147TV had I cut my Guard Lino!) so we are talking 500k of inducements, rather than 600k.

Still would go for the Wizard but that does mean forgoing the expensive luxury of Morg!

I am particularly concerned about my Skaven opponents' quite strong tendency for bashing like hell with his rats - he indeed has a Blockle, MB Stormvermin; a Blockle, Horns Stormvermin and that damned bully of a Blockle Rat Ogre. Doesn't really bother with fouling mind...

He is regularly blitzing with the Horns guy on offense and is quite willing to send his mobile Rat Ogre blitzing deep into enemy territory if not tying up my poor squishy Elves on the LOS with Prehensile Tail.

So, 500k to spend!

Wizard 150k

then:

Jordell Freshbreeze 260k

Bloodweiser Babe 50k
40k left over(I could spend 10kout of my petty cash to get another babe/card)
or
Bribe 100k (spend 10k petty cash)

Is there possibly an argument for escalating the bash war and just going for Morg N'Thorg (430k)and say one Bloodweiser Babe? :?:
Playing with woodies, a Wizard if played wisely is a secured TD. I d say it is a must.

Morg n Thorg imho is a bit overrated... I would much prefer Jordel myself. But since you have only 500 now things are a bit different.

Id still go for Wizard+Jordel+Babe. With the LRB6 rules, your petty cash can not be used to just add 10K the way you suggest. Unless you are using Galakstarscraper "Bank rules" (http://fumbbl.com/index.php?name=PNphpB ... ic&t=19005) where money in the treasury counts towards TV, or if you have a similar House Rule. As it stands LRB6 petty cash rules simply add that petty cash you want to use to your overall TV thereby rendering it useless for inducements purposes.
Whoops! The extra 10k thing was a total brainfart on my part - should have re-checked the Inducement rules. That is what happens when you write posts in the wee hours... :lol:

Wizard+Jordell+Babe does seem a very sound tactical choice in combination. A good Star Player to act as a bit of a blocking magnet and potential game saver, the Wizard and Babe would obviously work to save/secure a TD and to protect/preserve my outfield lineup...

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