Save the High Elves!
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Re: Save the High Elves!
You should probably take that +AG for the blitzer as you have enough games to make it work. AG5 is just that good and redundancy is no bad thing either. Dodge is just icing there because with AG5 let's you make multiple easy dodges where you need the reroll to cover the eventual ones but often you won't need that reroll.
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Re: Save the High Elves!
I know. But lack of Dodge means also being that much exposed to those non-tackle but Mighty Blow dwarves and steam roller my next opponent has... Nevertheless I am swinging my mind to take the +AG anyways, I will just need to be careful and not leaving this blitzer too exposed to MB 2D hits...which I would probably need to do as a matter of good practice anyways.Ullis wrote:You should probably take that +AG for the blitzer as you have enough games to make it work. AG5 is just that good and redundancy is no bad thing either. Dodge is just icing there because with AG5 let's you make multiple easy dodges where you need the reroll to cover the eventual ones but often you won't need that reroll.
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- mattgslater's court jester
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Re: Save the High Elves!
Position the player so it is not in the line of fire.
Should be fairly easy vs Dwarves.
BTW does anyone give the DR Break Tackle... that would be scary.
Should be fairly easy vs Dwarves.
BTW does anyone give the DR Break Tackle... that would be scary.
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The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: Save the High Elves!
The Death Roller has Break Tackle already built in! ...Smurf wrote:Position the player so it is not in the line of fire.
Should be fairly easy vs Dwarves.
BTW does anyone give the DR Break Tackle... that would be scary.
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Re: Save the High Elves!
Also, I will in principle go to the game with 2 JM (10 players and one lino MNG with -AV). Would you buy the 2nd catcher now or wait?
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- DoubleSkulls
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Re: Save the High Elves!
Having two AG5 blitzers means you don't cry so much when they die 

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Ian 'Double Skulls' Williams
- txapo
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Re: Save the High Elves!
YOU SHOULD READ THIS: http://bbtactics.com/high-elf-catcher/
What are high elves best at? Passing game
Which is the best thrower in the game? High elve's one
Which is 2nd or third best catcher? High elve's one
So I can't explain myself why you just have one in your team!!! Your thrower needs people to pass the ball and score.
My advice: Buy as many catchers as you can, they will star scoring a lot so get the four of them with blodge asap,... then you suddenly have a really fast hard hitting team with 4 blodger with catch+ MV 8 and 2 Blodgers with MV 7+ AG5!!!
if one dies you have the other 5!!!
What are high elves best at? Passing game
Which is the best thrower in the game? High elve's one
Which is 2nd or third best catcher? High elve's one
So I can't explain myself why you just have one in your team!!! Your thrower needs people to pass the ball and score.
My advice: Buy as many catchers as you can, they will star scoring a lot so get the four of them with blodge asap,... then you suddenly have a really fast hard hitting team with 4 blodger with catch+ MV 8 and 2 Blodgers with MV 7+ AG5!!!
if one dies you have the other 5!!!
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Re: Save the High Elves!
Hehe, thanks, I am very familiar with Coach´s site and guide indeed. Actually this team is playing in that site´s forum online (Cyanide... sorry!) featured league: The Crunch Cup.txapo wrote:YOU SHOULD READ THIS: http://bbtactics.com/high-elf-catcher/
What are high elves best at? Passing game
Which is the best thrower in the game? High elve's one
Which is 2nd or third best catcher? High elve's one
So I can't explain myself why you just have one in your team!!! Your thrower needs people to pass the ball and score.
My advice: Buy as many catchers as you can, they will star scoring a lot so get the four of them with blodge asap,... then you suddenly have a really fast hard hitting team with 4 blodger with catch+ MV 8 and 2 Blodgers with MV 7+ AG5!!!
if one dies you have the other 5!!!
The reason why I have not so many catchers yet is because I started with the 3 RR no catchers roster in the first place. It is actually one of Coach´s preferred rosters for HiE as stated in his guide. What happened after that in the first season they played (last one) is that I lost a Blitzer early on and had to replace him, I got enough funds towards the end of the season to buy my first catcher and could have bought the 2nd one last game (but didnt so to limit inducements for goblins). I can buy it now but the next game is probably going to be the worst in terms of bashiness this season and maybe not the best time to bring in a new naked AV7. But then again, when is it? So I may bring him in... decisions!
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Re: Save the High Elves!
Ok. so today is my second season game against the mighty dwarves. Here´s my opponent´s team:
Runner 1: +AG, Dodge
Runner 2: Block, Fend
Trollslayer 1: Tackle
Trollslayer 2: Mighty Blow, Guard
Blitzer 1: Mighty Blow
Blitzer 2: Mighty Blow
Blocker 1: Guard
Blocker 2: Guard
Blocker 3: no skill up
Blocker 4: no skills up
Blocker 5: no skill up
Deathroller: no skill up
8FF, 3RR, Apo, for a total of 1540TV
My elfsies look like this:
Blitzer 1: Block, Dodge, Side Step, +AG
Blitzer 2: Block, Mighty Blow, (5-6 skill up)
Thrower: Pass, Safe Throw, Accurate
Catcher 1: Catch, (normal skill up)
Lino 1: Wrestle, Dodge
Lino 2: Dodge, (normal skill up)
Lino 3: Guard
Lino 4: No skills (MNG, -AV)
Lino 5: No skills
Lino 6: No skills
In the bank: 210K
3 RR, Apo, 6FF
TV 1210. + 2xJM = 1350
I ll probably skill up with the +AG, Wrestle (or Dodge... still undecided on the catcher) and Block respectively from the top. Which will put me at 1430, with 110K worth of inducements. A few questions:
1- Kick or receive first? Whats the ebst way to handle the deathroller? Shall I aim to receive first (if I do i presume he will not field it) and try to stall my TD for turn 5-6 at the earliest? I was thinking... if I receive first and manage to KO or worst just one dwarf during my drive and then I stall my score he will then be forced to line it up for the last couple turns of the first half thereby loosing it for the remainder of the game. Thing is the tricky part is to get a dwarf KO or worst
in the first place. Maybe spending inducement money in a bribe and fouling?
2- If I buy the 2nd catcher how would you set up when kicking? Any way I look at it leaves me with a key positional exposed... If I dont buy the catcher then I would have 4 linos to cover my Blitzers, Catcher and Thrower (3 linos at the los, 2 of them JM and 4 linos in the 1st row behind the los). Buying the cather would also mean only 90K inducements.
Frenzy in the Trollslayers does not make it easier to set up when kicking either. I am thinking assymetric, but still with only 3 linos to cover the front row behind the los it feels somewhat exposed.
3- Inducement wise, 2 babes? Bribe?
Runner 1: +AG, Dodge
Runner 2: Block, Fend
Trollslayer 1: Tackle
Trollslayer 2: Mighty Blow, Guard
Blitzer 1: Mighty Blow
Blitzer 2: Mighty Blow
Blocker 1: Guard
Blocker 2: Guard
Blocker 3: no skill up
Blocker 4: no skills up
Blocker 5: no skill up
Deathroller: no skill up
8FF, 3RR, Apo, for a total of 1540TV
My elfsies look like this:
Blitzer 1: Block, Dodge, Side Step, +AG
Blitzer 2: Block, Mighty Blow, (5-6 skill up)
Thrower: Pass, Safe Throw, Accurate
Catcher 1: Catch, (normal skill up)
Lino 1: Wrestle, Dodge
Lino 2: Dodge, (normal skill up)
Lino 3: Guard
Lino 4: No skills (MNG, -AV)
Lino 5: No skills
Lino 6: No skills
In the bank: 210K
3 RR, Apo, 6FF
TV 1210. + 2xJM = 1350
I ll probably skill up with the +AG, Wrestle (or Dodge... still undecided on the catcher) and Block respectively from the top. Which will put me at 1430, with 110K worth of inducements. A few questions:
1- Kick or receive first? Whats the ebst way to handle the deathroller? Shall I aim to receive first (if I do i presume he will not field it) and try to stall my TD for turn 5-6 at the earliest? I was thinking... if I receive first and manage to KO or worst just one dwarf during my drive and then I stall my score he will then be forced to line it up for the last couple turns of the first half thereby loosing it for the remainder of the game. Thing is the tricky part is to get a dwarf KO or worst

2- If I buy the 2nd catcher how would you set up when kicking? Any way I look at it leaves me with a key positional exposed... If I dont buy the catcher then I would have 4 linos to cover my Blitzers, Catcher and Thrower (3 linos at the los, 2 of them JM and 4 linos in the 1st row behind the los). Buying the cather would also mean only 90K inducements.
Frenzy in the Trollslayers does not make it easier to set up when kicking either. I am thinking assymetric, but still with only 3 linos to cover the front row behind the los it feels somewhat exposed.
3- Inducement wise, 2 babes? Bribe?
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- mattgslater
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Re: Save the High Elves!
I'd kick first, try to turn him over.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- RogueThirteen
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Re: Save the High Elves!
I'd hold off buying all four of the catchers as soon as possible. Out-of-the-box HE Catchers are pretty unimpressive (certainly no Pro or Wood Elf Catcher). Instead, only buy a new Catcher when your current Catcher(s) all have 16 SPP (Wrestle/Block & Dodge) and then focus on giving the new Catcher all your TDs until he hits 16. THEN hire a rookie Catcher and power level.
Having more than one rookie HE Catcher on a team at a time is pretty unhelpful (save for teams that start with multiple catchers -- usually tourney teams).
Having more than one rookie HE Catcher on a team at a time is pretty unhelpful (save for teams that start with multiple catchers -- usually tourney teams).
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- RogueThirteen
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Re: Save the High Elves!
As for handling the Dwarves:;
I'd take Kick on the pending lino, then if you win the toss Kick to him. Bury it deep. Then flood into his backfield to cut his ball-retrievers off from the line. Odds are much better you'll steal the ball and score on defense (and waste his Death Roller). Even if he manages some lucky hand-off and pass maneuvers to get the ball back up to midfield before you steal it, he's slow enough and you're fast enough that it won't hurt you on the defense, so don't be afraid to commit at least both blitzers, the catcher, and maybe a lino or two into his backfield after the kick. Remember, you've got the advantage. High Elves are a terrible match-up for Dwarves -- He'll be scared of you.
As for the Death Roller, it's pretty crummy. Just feed it a lino or two (preferably the one with Wrestle). Avoid exposing your positionals to it, using linemen screens when possible.
I'd take Kick on the pending lino, then if you win the toss Kick to him. Bury it deep. Then flood into his backfield to cut his ball-retrievers off from the line. Odds are much better you'll steal the ball and score on defense (and waste his Death Roller). Even if he manages some lucky hand-off and pass maneuvers to get the ball back up to midfield before you steal it, he's slow enough and you're fast enough that it won't hurt you on the defense, so don't be afraid to commit at least both blitzers, the catcher, and maybe a lino or two into his backfield after the kick. Remember, you've got the advantage. High Elves are a terrible match-up for Dwarves -- He'll be scared of you.
As for the Death Roller, it's pretty crummy. Just feed it a lino or two (preferably the one with Wrestle). Avoid exposing your positionals to it, using linemen screens when possible.
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Re: Save the High Elves!
Thanks for the advice guys. Although it came just a little late as I did not give you much notice... played the game yesterday
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In the end I took, +AG, Wrestle and Block respectively, and decided to receive first so to get rid of the Death Roller by stalling my score until turn 6 or later. As expected he did not field it at start.
As it happened I was unable to score at all on my half, believe it or not. My opponent placed his team really well but I would have opened up the score anyways if it not were for my blocking dice who did not help either. Out of 49 blocks total that I threw in the game (my opponent threw 48! being a dwarf and me elf that is somewhat surprising I threw more blocks!) I only managed to knock him down a third of those (average with 2D should have been somewhere around 56%). Skulls and pushes galore on my end. Statistically I had double the average skulls and only half the average pows... and had overall 3 turnovers due to blocks during the game... Shame because at least I managed to fulfill half of the plan, i.e. I did KO´ed one of his Slayers mid way the first half.
On the second half the Slayer stayed KO and he started his drive picking up the ball all too easily with his freak elf-dwarf and caging center. The DR opening the way for a couple of turns and my elves picking up AV8´s with my MB blitzer while forming a defensive screen ahead of the cage. The DR decided to do a useless foul to one of my unskilled linos and was sent off right away by the referee. I think I was very lucky there, otherwise it would have probably been a 1-0 grind me thinks.
I managed to stall his progress effectively enough to make him sprint literally with his carrier so to have a chance for a score in Turn 15. This made him vulnerable alas and could finally put him down thanks to the AG5 of my MB blitzer going trough a couple of TZ dodges (I actually blitzed the carrier a total of 3 or 4 times in the 2nd half, only managing a knock down in this last blitz...). This left all dwarves out of TD reach and no chain pushes possible. My elves were also out of reach so it all ended in 0-0. Somewhat of a boring match to see the replay actually
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The +AG, MB blitzer got MVP, so he is now 6 SPP from 31. And no serious cas at the end of the game.
Next up, Necro´s!!

In the end I took, +AG, Wrestle and Block respectively, and decided to receive first so to get rid of the Death Roller by stalling my score until turn 6 or later. As expected he did not field it at start.
As it happened I was unable to score at all on my half, believe it or not. My opponent placed his team really well but I would have opened up the score anyways if it not were for my blocking dice who did not help either. Out of 49 blocks total that I threw in the game (my opponent threw 48! being a dwarf and me elf that is somewhat surprising I threw more blocks!) I only managed to knock him down a third of those (average with 2D should have been somewhere around 56%). Skulls and pushes galore on my end. Statistically I had double the average skulls and only half the average pows... and had overall 3 turnovers due to blocks during the game... Shame because at least I managed to fulfill half of the plan, i.e. I did KO´ed one of his Slayers mid way the first half.
On the second half the Slayer stayed KO and he started his drive picking up the ball all too easily with his freak elf-dwarf and caging center. The DR opening the way for a couple of turns and my elves picking up AV8´s with my MB blitzer while forming a defensive screen ahead of the cage. The DR decided to do a useless foul to one of my unskilled linos and was sent off right away by the referee. I think I was very lucky there, otherwise it would have probably been a 1-0 grind me thinks.
I managed to stall his progress effectively enough to make him sprint literally with his carrier so to have a chance for a score in Turn 15. This made him vulnerable alas and could finally put him down thanks to the AG5 of my MB blitzer going trough a couple of TZ dodges (I actually blitzed the carrier a total of 3 or 4 times in the 2nd half, only managing a knock down in this last blitz...). This left all dwarves out of TD reach and no chain pushes possible. My elves were also out of reach so it all ended in 0-0. Somewhat of a boring match to see the replay actually

The +AG, MB blitzer got MVP, so he is now 6 SPP from 31. And no serious cas at the end of the game.
Next up, Necro´s!!
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- RogueThirteen
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Re: Save the High Elves!
Interesting, well done holding him to no score.
Necro should be, in theory, a very manageable match-up. Depending on his team, it's unlikely that he has much Block or Tackle, so odds are your Blodgers, Wrodgers, and Wrestle guys will be quite the annoyance for him. Try to leave some of his slow zombies out of the action, and you'll have a good chance to control the blocking war with lots of 2-Die Blocks and better odds of staying on your feet during the hits.
Necro should be, in theory, a very manageable match-up. Depending on his team, it's unlikely that he has much Block or Tackle, so odds are your Blodgers, Wrodgers, and Wrestle guys will be quite the annoyance for him. Try to leave some of his slow zombies out of the action, and you'll have a good chance to control the blocking war with lots of 2-Die Blocks and better odds of staying on your feet during the hits.
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