DoubleSkulls wrote:(...)MKL wrote:Against AV8 and 7 MB is always better. Against AV9 MB is better on AV rolls of 10+ (6 on 36 results).
BTW my suggestion is what dines wrote. You can use one skill on the Av roll, and one skill on the injury roll.

DoubleSkulls wrote:(...)MKL wrote:Against AV8 and 7 MB is always better. Against AV9 MB is better on AV rolls of 10+ (6 on 36 results).
BTW my suggestion is what dines wrote. You can use one skill on the Av roll, and one skill on the injury roll.
DoubleSkulls wrote:blablablaJimmy Fantastic wrote:It is a MASSIVE nerf to Claw as it means no-one will ever take it because it would only take effect on 5/36 knockdowns against Av9 - narrow or what !?
I thought they taught better maths than that at public school?
See where I got my maths from now?Smeborg wrote:Hat tip: Doubleskulls.
"Only one of the 3 skills Claw, Mighty Blow and Piling On may be used by a player in resolution of a knockdown. Which skill to use is at the discretion of the owning player's coach."
Thereby negating the point in having armour in the first place.Would have the effect of making high armoured teams vulnerable from all quarters not just claw teams.
Ahh then I don't think there will be massive problems with it. I guess Jimmy also understood Smeborgs suggested rulechange as I did in my previous post, where you could only pick one skill for armor and injury rolls.DoubleSkulls wrote:Yes. All the current permutations (or at least a lot of them) are hereMKL wrote:Against AV8 and 7 MB is always better. Against AV9 MB is better on AV rolls of 10+ (6 on 36 results).
BTW my suggestion is what dines wrote. You can use one skill on the Av roll, and one skill on the injury roll.
And me too.dines wrote: (...)
Ahh then I don't think there will be massive problems with it. I guess Jimmy also understood Smeborgs suggested rulechange as I did in my previous post, where you could only pick one skill for armor and injury rolls.
DohJimmy Fantastic wrote:DoubleSkulls wrote:blablablaJimmy Fantastic wrote:It is a MASSIVE nerf to Claw as it means no-one will ever take it because it would only take effect on 5/36 knockdowns against Av9 - narrow or what !?
I thought they taught better maths than that at public school?See where I got my maths from now?Smeborg wrote:Hat tip: Doubleskulls.
"Only one of the 3 skills Claw, Mighty Blow and Piling On may be used by a player in resolution of a knockdown. Which skill to use is at the discretion of the owning player's coach."
It depends what you are trying to achieve and what you think the problem is. Racial diversity at high TV, at least in FUMBBL Black Box and I expect the MM TV environments in general, seems to show teams with Claw access being by far the most popular, and their lethality a big factor in that popularity. So targeting Piling On alone feels like its a bit narrow in its focus. I'm also a bit concerned that in some ways it may even exacerbate the Claw-no Claw division since it hurts teams dependent on POMB more than teams with CLPOMB access, because the CLPOMB teams can just stop at CLMB and still be as deadly (against Av7 POMB is still better), so all you end up doing is making Dwarves & Orcs less popular without affecting Chaos/Nurgle/Chaos Dwarves.Chris wrote:I must say I am still undecided over the kill stack nerf or going with the original Galack suggestion of no modifiers to a re-rolled pile on. This then attacks piling on to weaken the combo. Does that then further weaken Orc and Dwarf teams though?
Only in TV-based MM.Chris wrote:So currently at high tv is that not the case if there are all these claw teams running about?
Code: Select all
CLPOMB - Pile On Av
Av St KO Cas
9 14% 20% 17%
8 17% 22% 19%
7 23% 29% 24%
CLPOMB - Pile On stun only
Av St KO Cas
8+ 10% 17% 14%
7 16% 24% 19%
CLMB
Av St KO Cas
8+ 17% 13% 12%
7 27% 17% 14%
POMB - Pile On Av
Av St KO Cas
9 13% 15% 12%
8 18% 22% 18%
7 23% 29% 24%
POMB - Pile On Stuns only
Av St KO Cas
9 8% 11% 9%
8 11% 17% 13%
7 16% 24% 19%
My logic was that Claw is always used on AV when applicable. MB is used if tied, and PO otherwise (for the Pile On Av). For injury I've assumed you'll always take the MB result if available - so use PO to reroll 6 or less if MB is available, 7 or less otherwise.dode74 wrote:Interesting. What is the optimal skill usage against each AV?
I'm not sure the conclusion is that straightforward.Racial diversity at high TV, at least in FUMBBL Black Box and I expect the MM TV environments in general, seems to show teams with Claw access being by far the most popular, and their lethality a big factor in that popularity. So targeting Piling On alone feels like its a bit narrow in its focus.