One of the few useful things I got from playing against the AI on cyanide was how annoying mass wrodge and fend is. Once you get to higher TV the computer teams end up with 3+ skills on most of their players so a LOS filled with that is a pain. Of course whether you want to risk 2 skill players over rookies on the LOS is another matter. There is an argument for recycling normal skill linos and concentrating spp’s on the positionals or linos with stats and doubles.
Since zons are so squishy a skill that helps them reduce the number of incoming hits and limits the effectiveness of both frenzy and PO sound good to me.
Second skill for Wrestle Linos?
- mattgslater
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Re: Second skill for Wrestle Linos?
Yeah, my thinking is that 2-skill players come off the line until I don't have enough 1-skill players. I'm not cycling players: this is a league, so my benchmark for TV efficiency is inducement value, not opponent TV. It's also a fairly hard-hitting format, and cycling skilled players is a job for the undertaker, not the Turk.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Jimmy Fantastic
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