team as of now, lost against dwarves http://bbloc.calgarygamers.net/index.ph ... &obj_id=51 today and put guard on 10(the wight)
http://bbloc.calgarygamers.net/index.ph ... obj_id=144
next to play http://bbloc.calgarygamers.net/index.ph ... obj_id=123
then this again http://bbloc.calgarygamers.net/index.ph ... &obj_id=44
that is the end of the first half of the season
Necro help
- DixonCider
- Super Star
- Posts: 929
- Joined: Mon May 14, 2012 5:16 pm
- Location: Calgary Canada
- Contact:
- DixonCider
- Super Star
- Posts: 929
- Joined: Mon May 14, 2012 5:16 pm
- Location: Calgary Canada
- Contact:
Re: Necro help
tied today, but rolled doubles for the werewolf. MIGHTY BLOW!!! WOO!!!!!
Do you use the Ghouls as ball carriers or are they too much TV?
Do you use the Ghouls as ball carriers or are they too much TV?
Reason: ''
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- Star Player
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- Joined: Tue Oct 21, 2003 6:57 pm
Re: Necro help
Yes ghouls should generally be your ball handlers since you want to protect them anyway - and mv7+G/A access is nice.
IMO Ideally your players are used as follows:
WW: Blitzer/killer
WI: Mobile Guard
FG: Not so mobile guard - and also plugging up areas (thanks to SF)
GH: Runner/safety
Z: Line fodder, fouling, wrestlers
IMO Ideally your players are used as follows:
WW: Blitzer/killer
WI: Mobile Guard
FG: Not so mobile guard - and also plugging up areas (thanks to SF)
GH: Runner/safety
Z: Line fodder, fouling, wrestlers
Reason: ''
- DixonCider
- Super Star
- Posts: 929
- Joined: Mon May 14, 2012 5:16 pm
- Location: Calgary Canada
- Contact:
Re: Necro help
I beat the monster team and out CAS'd him 
http://bbloc.calgarygamers.net/index.ph ... rt&mid=592
I did lose a Werewolf, but the mighty blow one lived. Think I will pick up a ghoul. just need to base it

http://bbloc.calgarygamers.net/index.ph ... rt&mid=592
I did lose a Werewolf, but the mighty blow one lived. Think I will pick up a ghoul. just need to base it
Reason: ''