Necro help

Want to know how to beat your opponents, then get advice, or give advice here.

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DixonCider
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Re: Necro help

Post by DixonCider »

team as of now, lost against dwarves http://bbloc.calgarygamers.net/index.ph ... &obj_id=51 today and put guard on 10(the wight)

http://bbloc.calgarygamers.net/index.ph ... obj_id=144

next to play http://bbloc.calgarygamers.net/index.ph ... obj_id=123

then this again http://bbloc.calgarygamers.net/index.ph ... &obj_id=44

that is the end of the first half of the season

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DixonCider
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Re: Necro help

Post by DixonCider »

tied today, but rolled doubles for the werewolf. MIGHTY BLOW!!! WOO!!!!!

Do you use the Ghouls as ball carriers or are they too much TV?

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swilhelm73
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Re: Necro help

Post by swilhelm73 »

Yes ghouls should generally be your ball handlers since you want to protect them anyway - and mv7+G/A access is nice.

IMO Ideally your players are used as follows:

WW: Blitzer/killer
WI: Mobile Guard
FG: Not so mobile guard - and also plugging up areas (thanks to SF)
GH: Runner/safety
Z: Line fodder, fouling, wrestlers

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DixonCider
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Re: Necro help

Post by DixonCider »

I beat the monster team and out CAS'd him :)

http://bbloc.calgarygamers.net/index.ph ... rt&mid=592

I did lose a Werewolf, but the mighty blow one lived. Think I will pick up a ghoul. just need to base it

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