Talking of Underworld, after thoroughly beating a Nurgle team, I just got me my a*se handed by a massive underdog Underworld team, with Glart Jr., Kreek Rustgouger and a bribe

...
Lost with 2:1 and 6:3 CAS against, 5 players down at turn 2 (including a permanently dead Din Weasel, the ST4 Linerat

) and 3 left on the pitch at half time.
Kreek was a terror, doing 2 CAS and a couple of KOs in the first half - MA 5 and Mighty Blow is a killer-combo for a ball&chain player

.
The KOs decided to all stay in the dugout (failed 6 KO rolls in a row) and to my shame I even briefly considered to concede

. But I decided to man up and even scored an equalizer with a handful of rats and then had a (lucky) shot at stopinng the 2:1. Which I missed
In the end I got lucky with only one dead and no permanent injuries I guess. It also helped that his bribe didn't work and the Claw Troll was CASed by a thrown rock

...
Anyhow, here's the team and I need your wisdom:
Blitzer +AG (7 SPP)
Blitzer +Tackle (11 SPP)
Gutter Runner + Guard (6 SPP)
Gutter Runner +Block +Horns
rolled +Skill (31 SPP)
- considering Strip Ball
Gutter Runner +Block +Side Step (25 SPP)
Gutter Runner +Two Heads (15 SPP)
Thrower +MA (6 SPP)
Linerat +Kick (9 SPP)
Linerat + Wrestle (7 SPP)
Rat Ogre +Block
rolled 6+4 (18 SPP) - ???
3 Linerats no skills
4 Rerolls
56Fan Factor
Apothecary
20.000 in the bank
For the Block&Horns GR: Strip Ball? Or another Tackle?
For the Rat Ogre: Take MA or AV or maybe Stand Firm? I'm sympathizing with +AV to protect my Block RO, never really missed any extra MA... Stand Firm would make playing the sidelines safer...
Cheers
Tante Käthe