orge team!

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Re: I'm also fed up!!!

Post by GalakStarscraper »

aerofool wrote:I've been playing with the 3 current lists for a couple of weeks now. I must say I really dislike all three of them!
I've played all 3 also and haven't really dislike any of them. They are supposed to suck. Everyone HAS to remember that. JJ won't approve an Ogre team unless its about as good win wise as a Halfling team.

My thoughts on the 3.

#1 ... instead of doubling the handicap, 2x of the TR over 100 would probably work a lot better
#2 ... I like it a lot from what I've seen so far.
#3 ... Too powerful to fit the bill for what JJ wants.

So my thoughts right now are that a revised #1 or #2 as it is is probably the best revision option. But thankfully we have until October 2004 to test and make judgements based on results.

Galak

Reason: ''
User avatar
everyman
Experienced
Experienced
Posts: 94
Joined: Fri Sep 06, 2002 3:04 am
Location: San Francisco, CA
Contact:

Post by everyman »

I see an entirely different problem with Ogre teams. They seem to attract coaches who don't really want to win; they attract coaches who simply want to maul. This doesn't make them all that much of a threat score-wise, but it does mean that occasionally you'll be in *serious* trouble for your next game.

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

everyman wrote:I see an entirely different problem with Ogre teams. They seem to attract coaches who don't really want to win; they attract coaches who simply want to maul. This doesn't make them all that much of a threat score-wise, but it does mean that occasionally you'll be in *serious* trouble for your next game.
That's why roster #2 is one of the better choices so far. An opponent who targets the 4 Goblins can leave the vast majority of the team with unassisted Really Stupid ... which means 50% of time those players are not hitting anyone.

Galak

Reason: ''
aerofool
Rookie
Rookie
Posts: 40
Joined: Fri Jul 13, 2001 12:00 am
Location: Meridian, MS
Contact:

.....

Post by aerofool »

GalakStarscraper wrote: I've played all 3 also and haven't really dislike any of them. They are supposed to suck. Everyone HAS to remember that. JJ won't approve an Ogre team unless its about as good win wise as a Halfling team.

My thoughts on the 3.

#1 ... instead of doubling the handicap, 2x of the TR over 100 would probably work a lot better
#2 ... I like it a lot from what I've seen so far.
#3 ... Too powerful to fit the bill for what JJ wants.

So my thoughts right now are that a revised #1 or #2 as it is is probably the best revision option. But thankfully we have until October 2004 to test and make judgements based on results.

Galak
Yes, you did make some points there to be considered. All in all, I like the first list in some ways, minus the doubling for handicap. That alone just kills this team in extended league play. Also the list needs one less Gobbo.
The second list was more like what I was hoping to see come out for them. Unfortunately the Really Stupid for blockers is too much restriction. I'd say change that to Bonehead. Also, ogre Blitzers are too much like regular ogres in most cases, Just minus the Big Guy. I think it would be more in the feel of the game to leave the Blockers to better resemble the basic ogre player instead of worse off than your standard BB ogre. The Blitzer is supposed to be the superior starting player of his race. The current #2 list does not give the ogre blitzer much superiority over your standard ogre. That's why I proposed giving him either block or frenzy, and making the position as expensive as ever to fill. Lastly, I still wish there was some sort of thrower position, thanks to GW for actually specifying the ogre thrower model, lol! Just give us a thrower I beg!!! I don't care if he costs 500,000 gold and are an 0-1!!!! Yes I understand these changes would begin to tilt the ogre team to power levels. I've been juggling around ideas for this.
Firstly is the cost of each player. Keep the heavy hitting blockers low in number and expensive. Also keeping the cheapest ogre player's cost at close to 120,000 gold. That would lead to the team being greatly out-numbered in one-off games (impossible to buy 11 players with 1,000,000 in starting gold?). Add the Bonehead and you've got plenty of room for any team to move around early on. A good reason here to just all out limit the number of ogres that can take the field. Another is to do something about gaining skills. Make it harder for ogres to gain skills, say twice as many SPP's to gain a skill roll as a regular player? This would make advancing the team extremely slow and by later in a season many teams would have easily surpassed them. I've also considered dropping the ability to have an apoth, or just make him a freebooter like a wizard. The possibilities are almost endless.
The third list is quite powerful, but with 6 gobbos it's hard to tell what kind of team it really is. When you start off you can only get 6 of each affordably.

What everyman just said does ring true. The Ogre team isn't attractive for scoring or wins. What makes it appealing is it's mauling strength and the intimidation factor. The Ogre team shouldn't be made for scoring. I think the solutions to make the list work will come in time. Until then, there's nothing wrong with trying different things. Maybe the solution is right under our noses!

Reason: ''
Scott

Editor-In Chief
Triple POW! Magazine
triplepow.com

@
User avatar
Munkey
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1534
Joined: Fri Oct 25, 2002 12:31 am
Location: Isle Of Wight, UK
Contact:

Post by Munkey »

everyman wrote:I see an entirely different problem with Ogre teams. They seem to attract coaches who don't really want to win; they attract coaches who simply want to maul. This doesn't make them all that much of a threat score-wise, but it does mean that occasionally you'll be in *serious* trouble for your next game.
This is my concern as well, especially in smaller leagues (like mine) where coaches have more than one team.

An unscrupulous player could pick an Orge team for his second team just to soften up the opposition for when his main team plays :x

I won't be happy with any Ogre team I see until I'm satisfied that the potential to really damage other teams beyond repair has been removed.

Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

We've just started granted ... each of the 3 teams has played 2 games ... but uh .... we aren't seeing the destroy another team potential yet really with either roster #1 or #2. #3 has some concerns as its had two decent games for brusing. But again I already said I thought #3 was too good.

And aerofool ... the Ogre throwing a goblin figure is just an Ogre using Throw TeamMate. The odds of having an Ogre team with a Thrower are 0% from my emails with JJ ... so I'd give it up and move it into house rule planning .... sorry just stating what I know on that topic. Same thing for an Ogre starting with Block on the roster ... never going to happen.

As for Ogre teams bashing the heck out of another team ... again let me state why #1 and #2 don't do this:

#1 doesn't do it because the 4 to 5 handicap rolls and lack of gold to replace players seriously impairs the team's ability to perform serious beat down ... the 5th goblin doesn't change this at all.

#2 doesn't do it because good coaches target the 4 Goblins and then the team standing around picking their nose with failed Really Stupid rolls.

Bottom line ... I'd bet a heck of a lot of money that come October 2004 the official Ogre team will look like #1 or #2 maybe with modification. But I'll pretty much guarantee you that you won't find a Thrower, you won't see an Ogre with Block, you won't see a return to double SPPs. I'm also pretty sure that #2 won't work without Really Stupid Ogres as they are what keeps the team from seriously tearing another team apart.

Galak

Reason: ''
aerofool
Rookie
Rookie
Posts: 40
Joined: Fri Jul 13, 2001 12:00 am
Location: Meridian, MS
Contact:

...

Post by aerofool »

GalakStarscraper wrote:
the Ogre throwing a goblin figure is just an Ogre using Throw TeamMate. The odds of having an Ogre team with a Thrower are 0% from my emails with JJ ... so I'd give it up and move it into house rule planning .... sorry just stating what I know on that topic. Same thing for an Ogre starting with Block on the roster ... never going to happen.
Yes, I understand about the ogre thrower model. It wouldn't have been so bad if they would have just named the model something other than an ogre thrower. I'm just spoiled on the idea, that's all. I'll probably wind up sweating that one out. As for the Ogre with block, I figured that was probably out of the question too. JJ's been so adimant that he want's it to be as close to the first list as possible from what I hear. When I made that suggestion, I was just thinking about the second list and what makes a Blitzer a Blitzer, which is the block skill. There is not a blitzer in the game that doesn't have it. Having a blitzer without block is like calling apples oranges.
GalakStarscraper wrote: #2 doesn't do it because good coaches target the 4 Goblins and then the team standing around picking their nose with failed Really Stupid rolls.
I've personally played 5 games with this particular list so far. The standing around like dunces is what's so frustrating. I'm spending more time running my gobbo's in circles avoiding blocks and tackle zones than anything else. Plus you don't want to add too many gobbos to the roster, but you don't have enough to assist that many really stupid players.
GalakStarscraper wrote: Bottom line ... I'd bet a heck of a lot of money that come October 2004 the official Ogre team will look like #1 or #2 maybe with modification. But I'll pretty much guarantee you that you won't find a Thrower, you won't see an Ogre with Block, you won't see a return to double SPPs. I'm also pretty sure that #2 won't work without Really Stupid Ogres as they are what keeps the team from seriously tearing another team apart.
I'm almost willing to bet that the final list will be the most like list one. The only major modifications will be with the pre and post game routines.

Reason: ''
Scott

Editor-In Chief
Triple POW! Magazine
triplepow.com

@
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

If I had to lay money on a bet right now ... and dang Oct 2004 is a long way off so I hope I'd get good odds.

My bet would be on this:

Ogre #1 becomes official with 0-(11 or 12) non-Big Guy Ogres at 120k, 70k rerolls, and 0-(4, 5, or 6) Goblins
Special team rule: The team rating is equal to the TR+(TR over 100 if any) for purposes of handicap and winnings(ie gold) rolls.

Our Ogre #1 team after 2 games is just getting beat to crap with no way to replace the players goldwise. The team lost an Ogre and by my calculations due to the 200% TR he'll need to play 5 more games without losing any players in order to replace just the one Ogre. So I think Ogre #1 will win, but with the modification above.

Galak

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

I really like that modification. I may test that roster out with another coach in my league.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Snarlton Heston
Experienced
Experienced
Posts: 159
Joined: Tue Apr 29, 2003 5:52 pm
Location: Woodbridge, Virginia

The Numbskullz are warming up and raring to go!

Post by Snarlton Heston »

BINGO!

"I see an entirely different problem with Ogre teams. They seem to attract coaches who don't really want to win; they attract coaches who simply want to maul. This doesn't make them all that much of a threat score-wise, but it does mean that occasionally you'll be in *serious* trouble for your next game."

Yes, you just met one! This game that I love to hate has brought me to the point that I do not want the chance of winning as an option! I want to know that there is no hope for me to win before the game has begun. I am too itred of losing by the LUCK of the dice -- in my case BAD LUCK! Maim, Destroy, Pile-on, Foul, Kill, Kill, and Kill again is what I want. I want 12 ogres and two goblins. The goblins will ONLY take the pitch when I receive and want to TTM! I am looking forward to the time when the Ogres are official. My Ogres will go directly to the majors. I am already developing an ogre (soon to be two) in the minors to move to the majors when the time comes! There are two Ogres available on our leagues free agent list, too. Pro is a great skill for Ogres!

My motto #1: I didn't win the battle but I won the war!
My motto #2: Hope was never intended for goodness when it was left at the bottom of Pandora's box."

OGRES RULE!

Snarlton
----------
Olie the Ogre of the Misfits: Block, Dodge, Pro, and only six points from another skill!

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

Very glad I didn't have to put money on my bet above.

Just received an email from JJ revising all 3 Ogre test rosters for Season 3 testing in the MBBL.

So I don't know who is the favorite really anymore ... I'll know more in 6 months at the end of Season 3 of the MBBL.

To see the new Ogre teams that JJ requested test data for:

http://www.midgardbb.com/GWTeams/RevisedGWRosters.html

Galak

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

Snarlton, you are the reason I worry about the Ogre teams. Maybe we can playtest the Ogre #1 roster next week? I imagine that 3 or 4 games' worth of information would be useful to the BBRC. I wonder what the best "base" team to use for a bunch of one-offs against you would be? Probably Humans or Orcs.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Agentrock
Emerging Star
Emerging Star
Posts: 313
Joined: Thu Jan 01, 1970 12:00 am
Location: Arlington, Tx ~ USA
Contact:

Post by Agentrock »

GalakStarscraper wrote:Just received an email from JJ revising all 3 Ogre test rosters for Season 3 testing in the MBBL.
Interesting...

Reason: ''
The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
Taffsadar
Veteran
Veteran
Posts: 169
Joined: Mon Mar 03, 2003 4:12 pm

Re: I'm also fed up!!!

Post by Taffsadar »

aerofool wrote:On the part of fielding 11 Ogres, that was a last minute addition. I'm still fiddeling with that one. My original idea was to limit ogres to no more than 8 on the field (similar to the 4th ed BBMag rules). Any thoughts on this?
Let them take 10 (the number of fingers on their hands...) minus 1D3 players due to bad counting...

Reason: ''
Blood Bowl game - $60
Cost of a Human Team - $40
The look on your opponents face as his one-turn scorer gets taken down by a thrown rock from the fans – Priceless.
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

GalakStarscraper wrote:Very glad I didn't have to put money on my bet above.

To see the new Ogre teams that JJ requested test data for:

http://www.midgardbb.com/GWTeams/RevisedGWRosters.html
Interesting. Personally I'd say that no team special rules is the way to go, and like the roster #2 the most of those three. Oh, and having 2 Ogre positions also helps a lot.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
Post Reply