Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Ball is next to my own end zone. my Catcher next the opposing teams end zone. this is a fast break strat
But why put your catcher there? Leave him closer to the LOS and you wont need the high risk HMP.
OK i took the skills and scored 3 times using them yesterday.
Both opponents were totaly surprised and although the pass missed 2 times i was able to pick it up and run it home the next turn then.
I equiped a second catcher with DC, next skill for both will be sure hands.
It forces the opposing team to backcheck with at least 2 of their Blitzers.
If your opponents were stupid enough to let an opposing catcher roam free near their endzone, they deserved to lose. This wouldn't work against a half-decent opponent.
Zombie wrote:If your opponents were stupid enough to let an opposing catcher roam free near their endzone, they deserved to lose. This wouldn't work against a half-decent opponent.
Absolutely, especially as they ought to have know about the HMP and DC combo.
Primary rule of defence - cover the players that could score. Jesus, most of the time I'd be trying to blitz them.
Maybe Toby doesn't appreciate that the game is very different against quality coaches. And before we get into an argument about who is a good coach - how many of your regular opponents have been to tournaments? How well have they done?
You only have one blitz per turn, noob.
To generate offence you migth want to consider using your blitz offensively.
Most people don't know about the scoring potential of DC/HMP.
If you keep players back to cover the DC's, I'll simply dodge out pick up the scattered throw and run the ball home. If you blitz them, your offensive pace gets stalled. Best thing is to ignore them, as they only have a 40% chance of catching the thing anyways, use your blitzers on offence and keep a guy back to pick up a scattered hail marry pass before the DC's take their next turn.
If you want to eliminate the counter attack scoring threat, blitz the Hail Marry Thrower.
I'm sure that some of the best coaches in the world have been to a tournament or two but I wouldn't say that is any indication of a good coach. All it does is rank those who have gone to tournaments against others who have been able to go to tournaments as well.
There are many great coaches who will never make it to a tournament. Tournament standing are a known quantity but they don't actually mean that much.
Toby wrote:You only have one blitz per turn, noob.
To generate offence you migth want to consider using your blitz offensively.
Most people don't know about the scoring potential of DC/HMP.
If you keep players back to cover the DC's, I'll simply dodge out pick up the scattered throw and run the ball home. If you blitz them, your offensive pace gets stalled. Best thing is to ignore them, as they only have a 40% chance of catching the thing anyways, use your blitzers on offence and keep a guy back to pick up a scattered hail marry pass before the DC's take their next turn.
If you want to eliminate the counter attack scoring threat, blitz the Hail Marry Thrower.
now give me my 25€.
You're the noob here Toby as is evidenced by all your crazy ideas and this current assertion. Don't be so disrespectful. Zombie may be obnoxious and crass but he does tend to know what he's talking about. This isn't theory. If your opponent is going to score, the blitz is better user against his catcher, in your backfield. If you don't blitz him, your offence gets started again from the line of scrimmage.
Toby, your lack of coachng skill will get better and isnt' so disturbing as your inability to see anything constructive in anything that doesn't agree with your original premise.
YOU are KICKING TEAM.
You try to sneak 2 of your catchers towards the REVEIVING TEAMS Endzone; First, you try to harras their thrower. As soon as the Ball is thrown, you lurk near the end zone.
In your backfield you do the usual defensive stuff, blitzing open receivers, putting tackle zone on others and get someone in the passing line to try an interception. in ADDITION, your throwers lurk to pick up a dropped pass.
Now, if your oppnent scores, well played. If he drops the ball, you score.
To prevent you from scoring if he dropps it, he needs to spend resources on your counter attack threat. If he does, his offence will be less likely to score.
I can see this is to brilliant for you folks to understand, maybe that's because germany does so well in football and you don't. :p