Where would you put HMP on a wood elf team?

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Toby

Post by Toby »

narkotic wrote:I completely understand what you want to tell me. I know how to play with HMP but why do you want to give Kick to your Thrower instead to someone else, that's the question? Why waste the chance to have accurate or safe throw (or HMP) and to give a thrower kick when its a general skill and everybody can get and use it.
Who else. I think neither wardancers nor catchers should get kick. and the linemen need block. As a second or third skill ok, but I think a thrower gets the SPP for a second skill faster. At AG4, you don't need accurate, the thrower is already excellent by default.

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Toby

Post by Toby »

Skummy wrote:Even if you don't get a quick snap, you get to beat the crap out of those skill players. Hmm. Who does my Piling On, Tackle, Mighty Blow blitzer want to hit... The catcher or the Wardancer?
Yes your blitzer has Piling on, Holy Shit and Poppeyes spinach while all of my wood elves have one skill only. Dream on.

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Post by narkotic »

Toby wrote:Who else. I think neither wardancers nor catchers should get kick. and the linemen need block. As a second or third skill ok, but I think a thrower gets the SPP for a second skill faster. At AG4, you don't need accurate, the thrower is already excellent by default.
Accurate lowers the fumble range: An Elf throwing a long bomb fumbles on 1-3, with accurate it's just 1-2. (long pass respectively one point lower). And that makes a huge difference for the passing game of Elfs.

I rather have a thrower with accurate+another Passing Skill/Sure hands and a Lineelf with Kick than a Lineelf with Block and a Thrower without Accurate. You sound like you want to give all your Lineelfs Block and nothing else? I just can't understand why you think Kick is a waste on WD and Catchers but a good idea on Throwers?

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Toby

Post by Toby »

on ONE thrower the DEFENSIVE thrower who is supposed to pick up dropped balls and hail marry them, not pass to long bomb range. You have a specialist range passing thrower in your second thrower, the OFFENSIVE Thrower.

And on linemen its a total waste because you need 4-5 block dodge (guard) guys to put up more of a fight in the LOS.

I think of a relatively new team with 5 games or so.
I usually play human so i consider elf throwers to have accurate built-in ;)

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Post by wesleytj »

Toby wrote:
Skummy wrote:Even if you don't get a quick snap, you get to beat the crap out of those skill players. Hmm. Who does my Piling On, Tackle, Mighty Blow blitzer want to hit... The catcher or the Wardancer?
Yes your blitzer has Piling on, Holy Shit and Poppeyes spinach while all of my wood elves have one skill only. Dream on.
tackle and mighty blow is enough. you gotta be nuts putting catchers on the line on defense.

here's how i defend w/wood elves: 3 guys on the line (treeman if i have one, otherwise 3 line elves), spaced across the middle. 2 squares back (has to be 2 back, quick snap is a very common kickoff result, you don't want that screwing you), you have 2 guys on each wide zone, and then 2 more on that same row in the middle (often catchers). 2 rows behind that you have your wardancers. the skills and other relevant information depend a LOT on how big the teams are and I don't intend to even try to get into it here.

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Post by Zombie »

Fronko, the best advice is to forget this entirely. HMP is only useful for stunty teams (halflings, goblins and lizardmen), since they can't throw worth crap and can easily get diving catch since they only have access to agility skills. For any other team, it's worthless, and for elves it's about as useful as break tackle on a wood elf catcher.

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Post by l_dauguet »

Alleluia! Zombie said it all! :D

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Post by duff »

The only time you'd need to HMP would be if you were running VERY short on players, otherwise a long bomb should get the ball close to one of your players to pick up next turn (and pass if they need to...).

I dought it would be useful enough often enough to be the best use of a skill (maybe on an 8th skill?).

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Post by l_dauguet »

Yeah, just think in terms of efficiency. How many time are you gonna use it? and with success? Is it woth the SPP? :-?

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Post by DoubleSkulls »

Skummy wrote:The catcher or the Wardancer?
The catcher if he's a 1 turner, otherwise the War Dancer. Maybe the War Dancer anyway. Just because its funnier.

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Post by Fronko »

Hmm, sounds like there is a lot of opposition concerning that idea...

Ok, probably this is not the perfect strategy, but I will still think about ways of employing this startegy, mainly because
a) I'm a stubborn, inflexible moron with the temper of a five-year old when defending my ideas
b) I love to see the face of my opponent when I HMP the ball to some place where we both know only my catcher will get in time.

:)

Thanks for the advice anyway ...

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Post by DoubleSkulls »

Fronko wrote: a) I'm a stubborn, inflexible moron with the temper of a five-year old when defending my ideas

:lol: :lol: :lol:

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Post by Mirascael »

Fronko wrote:a) I'm a stubborn, inflexible moron with the temper of a five-year old when defending my ideas
Nah, that slot is already occupied by an infamous Bavarian member of this board. It's futile, Fronco, no way you'll ever reach that one. 8)

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Post by narkotic »

I agree, you blew it anyway Fronko when you admited to be like that...sorry

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Post by Mirascael »

Actually, I'm kind of eager for Froncos posts. They are rather interesting. And I like his avatar, too.

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