Did you go with 2 RR and 3 FF, or 1 RR and 8 FF? Just curious, 'cuz I'll be starting my CD's very shortly here, and I'm taking almost the same line-up, except I'm opting for 3 CD's and 3 Hobbos, 2 RR and 6 FF...EviLAnt99 wrote:SBG: u could of started with two BC's... Heres how i started my team... 6 Chaos Dwarfs, 2 BuLL Centaurs, 1 Minotaur, and 2 Hobgoblins. Its a pretty good set up but i still need to work on strategies for the team.
Double roll for Dwarven Bull Centaur
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The only thing worse than a dumb hobgoblin is two dumb hobgoblins, but i'll take the two anywho!
- Lahatiel
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Ack! When reading your reply, I just noticed that I'd said 3 CD's and 3 Hobbos... of course, I meant 5 CD's and 3 Hobbos. With two BC's and a Mino it's still fairly brutish. And with the 6 FF, I figure it shouldn't be too long before I can get my 6th CD. I'm really looking forward to finally trying these guys out. 
BTW, only time I've ever been in Montclair was stopping off when leaving Ontario airport once. You ever make it out this way much? (I'm actually in North Hollywood myself, technically)

BTW, only time I've ever been in Montclair was stopping off when leaving Ontario airport once. You ever make it out this way much? (I'm actually in North Hollywood myself, technically)
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The only thing worse than a dumb hobgoblin is two dumb hobgoblins, but i'll take the two anywho!
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Well.. I'm not even sure it's worth it to have the minotaur at all.. It's a random element and usually forces me to do unwanted dierolls which can easily cause a turnover in bad times..
On the other hand, I can't imagine playing without it.. It's such a wonderful model... I'm also getting highly used to playing with it. When he's off the pitch, I tend to feel lost
-- Christer
On the other hand, I can't imagine playing without it.. It's such a wonderful model... I'm also getting highly used to playing with it. When he's off the pitch, I tend to feel lost

-- Christer
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I'm fully aware that my mino has potential to hurt me as weel as my opponent. But he's fun, and that's the key for me. I like using my 2E mino model and he's cool, even if he might be a risk at times. Besides, I can get him ,2 BC's, 5 CD's and still have a FF of 6 like McDeth suggests, so I feel good about my line-up. 

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It's getting off the Threads orignal topic... but, Id be tempted to start with:
2 Bull Centaurs 260
5 Chaos Dwalfs 350
4 Hob Goblins 160
3 Re-Rolls 150
8 Fan Factor 80
Hob Goblins are you only AG 3 Guys and they have AV 7... so starting with 4 means you have have 2 deep to pick up the ball and 2 going upfield more. Only having 3 AG3 guys is a bit more risky.
3 Re-Rolls I think is minimal... Elf Teams start with 2, but they have AG 4 all arround, CD's have Low AG and the game is won with TD's, so you need to make sure you can handle the Ball.
The Minotaur is a risk early on. You already have 2 ST players, and Dwalfs are solid enough. 8FF means you can afford the Apothacary after the first game, and then either the 6th CD or Minataur depending on your preference.
---Korhil
2 Bull Centaurs 260
5 Chaos Dwalfs 350
4 Hob Goblins 160
3 Re-Rolls 150
8 Fan Factor 80
Hob Goblins are you only AG 3 Guys and they have AV 7... so starting with 4 means you have have 2 deep to pick up the ball and 2 going upfield more. Only having 3 AG3 guys is a bit more risky.
3 Re-Rolls I think is minimal... Elf Teams start with 2, but they have AG 4 all arround, CD's have Low AG and the game is won with TD's, so you need to make sure you can handle the Ball.
The Minotaur is a risk early on. You already have 2 ST players, and Dwalfs are solid enough. 8FF means you can afford the Apothacary after the first game, and then either the 6th CD or Minataur depending on your preference.
---Korhil
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Remember that stand firm now lets you stand in the square you were attempting to dodge from (ever since 4th ed, so it's not like it's anything new), so your two arguments are totally invalid. Stand firm is still very good though.ianwilliams wrote:Having played against some very effective CD teams I can strongly recommend giving BC's break tackle as the first skill. The increased mobility is outstanding making it much more likely for you to be able to turn over the ball.
On a double I'd take either Stand Firm, since it makes for guaranteed dodging or Diving Tackle - since you can often get next to the ball carrier, even if you can't hit them.
Personally, for bull centaurs on double i prefer dodge (goes very well with break tackle), stand firm (same), frenzy (makes a terrific blitzer) and catch (i like to score a lot with my bull centaurs).
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Minotaurs over trolls
Sure, the troll is more reliable. But -- for me -- the mino is more fun; I like the flavor better. Besides, the mino plays into my theme with bull centaurs and all the CD's with the bull-horned skulls on their helmets; every games starts with the playing of my fight songs: Bulls On Parade by Rage Against The Machine, and I Am The Bullgod from Kid RockZombie wrote:Why does everyone here like to take the minotaur? In my league, everyone who plas chaos dwarves start with a troll right from the start. He's much more reliable.

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completely back to the topic, I can say I now have one BC with Break Tackle (killer skill!) and one BC with Stand Firm and although I have only tried the following tactics once it seems to work:
break tackle BC runs alon the side line (one square in) second BC with Stand firm is next to him towards the center acting like a wall. It is a combination I expect a lot from in future games
break tackle BC runs alon the side line (one square in) second BC with Stand firm is next to him towards the center acting like a wall. It is a combination I expect a lot from in future games
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