I'll respond to this, then let it drop: if you want the last word badly enough, go ahead. I understand the concept of a draw. You didn't win, and neither did the other guy. I choose to see this as "both sides losing" because I see shooting for the moon as the only way to play, as a practical matter. Fate will moderate your objectives for you; you don't need to do it yourself.Aliboon wrote:mattslater:
A tie is a tie, not a loss with an asterix. Just because you're North American and don't understand the concept of a draw, please don't denigrate those who do.
Hard fought draws are better games than easy wins imo. And why do you say there are no exceptions "...where a half-measure shouldn't feel like total failure..." then list a few![]()
And yeah, guilty of saying "no exceptions, except...": it's cheesy, but linguistically it just denotes an exclusive list of cases where playing for a draw makes sense and is justifiable. Certainly, if I squeak into the postseason or earn a better seed because I tied a tough match instead of losing, I'm happy about the outcome. But if that match wasn't my season finale, then after the match I would have been silently whipping myself for not doing enough to get the W, which at the time I thought I might have needed.
A lot of that is format. If you're playing in a points league, usually a T is worth less than half the difference between a W and a L (for instance, 3W, 1T, 0L: a W is worth more than two Ts). I've heard there is data showing this method creates a perverse tendency to take the draw to deny points, but mathematically it's stupid, unless you are playing your only competitor or are pretty sure you'll give up the score. Better to take a 50-50 shot at 3 points than to be sure to walk away with 1. I see the root of the instinct to cut your losses: when you're talking about basic resources, and your goal is not to starve, passing on the triple-or-nothing makes a lot of sense. And that's how our brains are wired, because that's what matters most in our lives. But when you're competing to have the most points, like in a sports league, and you don't need to eat them or spend them to keep going, shooting for the W is a great risk.
Sorry for the digression, folks. I hope I've finally made my position on that one little point plain.
[/quote]+1 on all of this. I'd drop two linos, keeping the Thrower on a 14-man squad, or dropping him to go down to 13.Anyway, back to topic. I think 16 players is two too many, I think I'd drop a lino and the rookie thrower, or two linos. You need some more tackle if woodies and skaven are running rings around you, more guard wouldn't go amiss either.
Not sure on what to get your thrower, + MA is always good for a thrower, but with Strong Arm and Accurate, you should be able to manage 2+ passes most of the time anyway if you do pass, but if you run with it, then the MA7 should come in useful. If he often gets sacked, then Dump Off might be an option, otherwise Safe Throw to protect from INTs when you need to go over the top, neither skill you should "want" to use, but they might occasionally come in useful.