Hitonagashi wrote:Mmm, I never put a rat in the dugout. You are desperately short on ST 3 on the pitch as it is...seems suicidal to bench one of your stronger players.
I agree that X-Arms is a good skill on throwers...I just prefer a) Leader (70k rr's dropping to 20k? That's a free babe!), b) Tackle - my throwers play sweeper, as if they pop it, they've a good chance of picking it up.
I suppose, with any race, I'm always of the opinion that defense is more important than offense. I'm very wary of skills that are pure offense (and X-A 99% of the time is, as my ballpickerupers on defense are 2 headed big hand gobbos). You have a team of movement 7 players and 2 headed stunties...scoring should not be a problem for you, pretty much regardless of the situation. Stalling is more tricky, but X-Arms doesn't help with that. It's a good skill, but I'd still go - block, (dodge on a double), leader, 2 heads, tackle on one, and block, tackle, 2 heads, X-arms on the other.
I don't think you need K-ret with MV 7 players..
Hitogonashi - I don't think our systems are a million miles apart.
As other readers have surmised, the rat is lurking in the dugout (or having Devonshire tea with mummy) because he is K.O. or a CAS (or MNG).
X-Arms is valuable on defense because it helps when picking up a spilled ball in a TZ.
I suggest KoRet is valuable on this team for improving the odds of a 1-turn score with a thrown Gobbo. It also helps to improve the odds of a 2-turn score when needed. On a normal (long) drive, I find KoRet helps to either cage the ball safely and well upfield on turn 1, or to keep the ball well back, out of range of the opposition.
All the best.