Does a Gutter Runner need a double for skills?

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TalonBay
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Re: Does a Gutter Runner need a double for skills?

Post by TalonBay »

Smeborg wrote:I would be inclined to take Guard on #6 and +1MA on #7 (if allowed - in 6th Edition you can only have a max of 10 for any stat).
Just found out that you're right, MA10 max so that option is out and I'm not taking sprint instead of horns :) So I guess it comes down to armour for toughness or horns for the big hit.
Smeborg wrote:Nice team.
Thanks, still trying to work out the long term direction of the team as the blitzers are slow to skill and the deaths haven't really hit me yet. I suffered my first painfull death last night when a wrestle/fend linerat died, everything prior to that had been no skills.

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