And the game with lizzies was played and a disappointing 1-1 as a result.
Thing is, I had the 2-1 in the bag. He started receiving and scored in turn 4 or so leaving me with enough time to equalize before half time. In the second half I stalled until turn 12 or so and then managed to get the breakthrough to score the, hopefully final, 2-1. The only chance for the lizzie coach to stop it was a daring 5+ dodge blitz by a Saurus with no Tackle against my blodge +ag sidestepper. Not only he managed it but also he went onto picking up the ball with no RR. Thats 5+ dodge, 2D pow on blodge player, and then 6+ pick up with the bloody Saurus successfully. According to my numbers thats less than 2% chance of success, and only 5% even with RR. I managed to recover the ball 2 turns after that but too late for me to score the 2-1.
It would have not been as depressing if I had at least ensured even worst odds by placing my carrier one tile away from the Saurus (instead of 2) and making that dodge a 6+ instead, but hey. If he could beat 2% odds he could beat anyhting

On the positive side I managed to skill up one of my catchers to Dodge.
So all in all my position in the table after 5 of the 7 games in the group phase is like so:
I am 3rd but still 2 games to go, so I am going to have to work hard to qualify for the next round (top 4 qualify). My last next games are against the top 1 and top 2 and in that order.
My next opponent is a skilled Nurgle coach with a reputation for solid positional game. For this game, though, he ll be missing one of his NW and a Block/Tackle rotter that just died. He is left with just 11 players and only one Tackle in one of his NW. He s got a freak Block, +MA, +MA pest. Here his complete roster:
Beast: Guard
NW1: Guard, Block, Tackle
NW2:Mighty Blow, Jump Up
NW3:Block
Beast1: +MA, +MA, Block
Beast2: Accurate
Beast 3: Wrestle
Beast4: skill up pending
Rotter1: -
Rotter2: -
Rotter3: -
My own team now looks like this:
Blitzer1: Dodge, +AG, Sidestep
Blitzer2: Dodge, +AG, Mighty Blow
Thrower: Accurate
Catcher1: Wrestle
Cacther2: Dodge
Lino1: Block, dodge, -AV
Lino2: Wrestle, Dodge
Lino3: Guard, -AV (MNG)
Lino4: -
Lino5: -
Lino6: -
Lino7: -
I have my Guard lino MNG this game so its 11 for me aswell. I was thinking about buying now the 3rd catcher to give me the extra speed and a 12th man for the game. If I do, tehn I ll give him 50K for a babe. Any issues you see with this? I am really keen to get that extra speed. Disturbing presence will not allow me to pass often if at all so I will be playing a running game.
How would you plan the attack game against such a team. Leave the ball back, spread the team and force him to strecth thin maybe?