Developing dark elves in a bash heavy league

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mattgslater
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Re: Developing dark elves in a bash heavy league

Post by mattgslater »

DE without Witches works okay. Witches add a lot.

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Re: Developing dark elves in a bash heavy league

Post by Smeborg »

mattgslater wrote:DE without Witches works okay. Witches add a lot.
Matt, I agree. However, I have of late (say over the last 1-2 years) found 2 persistent problems with DEs:

- The WEs spend a huge amount of time in the dugout due to AV7.

- The team as a whole can take irreparable damage when the top 6 players cost 620,000 between them.

Hence I am starting to think seriously about the no Witch option. I guess I will have to try it at least once.

All the best.

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Re: Developing dark elves in a bash heavy league

Post by JJB »

I'm probably just an OK player, but the witch elves that I brought to my experienced (tv 160+) teams have barely made a difference. They need to have gained block and side step or block, strip ball and leap to excuse the presence of an av7 player on my roster.
And I've on average been the most successful with dark elves, with whom I've had the most consistently positive results.

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Re: Developing dark elves in a bash heavy league

Post by spubbbba »

I don’t think assassins are worth having as permanent players sadly, this would be doubly true in a bashy league since they are best against AV7 blodgers.

Witches do add a lot of flavour, but are expensive and fragile, JU and AV7 are foul magnets really. One mistake I see coaches making with them is to use them too aggressively at the start. They really need Block or Wrestle and ideally sidestep too. I tend to buy my 1st as a 12th player once I have 3 re-rolls and use her as a catcher until she gets block.

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Re: Developing dark elves in a bash heavy league

Post by Ullis »

Witch elves add a lot of speed to a dark elf team with MV7 and Jump Up. Plus Frenzy is a nice option for almost any team (probably just excluding stunties). Compared to blitzers they start with Dodge, which is usually the first skill for blitzers anyway so after one skill they're on the same blodger level.

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Re: Developing dark elves in a bash heavy league

Post by Hitonagashi »

Smeborg wrote:
mattgslater wrote:DE without Witches works okay. Witches add a lot.
Matt, I agree. However, I have of late (say over the last 1-2 years) found 2 persistent problems with DEs:

- The WEs spend a huge amount of time in the dugout due to AV7.

- The team as a whole can take irreparable damage when the top 6 players cost 620,000 between them.

Hence I am starting to think seriously about the no Witch option. I guess I will have to try it at least once.

All the best.
I tried it, not by choice. My R team took heavy damage and couldn't afford to replace any witchs, so I went through 2 FUMBBL majors(for about 10 games) with a 1500 DE team, just blitzers and linos.

It was quite nice for me (although I was inducing stars a lot). If you have superstar blitzers, you want to be protecting those instead of the Witches. The speed they added was nice, but the big flashing target over their head was less nice. Frenzy on ST 3 with little guard is a massive trap, but starting dodge helps.

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Re: Developing dark elves in a bash heavy league

Post by DixonCider »

finally have the core team complete. Did 16 models, will most likely never go over 13 players but it is nice to have the full roster :)

without further ado, your Karond Kar Stabbers: http://i1323.photobucket.com/albums/u60 ... -00315.jpg

went with the following starting roster: http://bbloc.calgarygamers.net/index.ph ... obj_id=102

I am still waiting on the Gaspez model I will be using for the star assassin, http://www.reapermini.com/Miniatures/as ... test/14571, but his color scheme will be very close the the assassin in the front

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Re: Developing dark elves in a bash heavy league

Post by Leftfield010 »

So after a run of horrific luck/coach ineptitude I have finally had a break , got a plus str blodge blizter who has now got to lvl 4 . Question is where do I go with it?

I will be buying my first witch for next match who I plan to turn into a strip ball wrodge, two of my other blizters are blodge and one is lvl1

My plan is to turn one blitzer into a strip ball, another into support depending on when or if I get a double on one and the second witch into a killer

My head was at MB on a double or tackle on a normal but really not sure! I have no tackle or side step at moment and guard on one lino

Cheers for any advice

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Re: Developing dark elves in a bash heavy league

Post by Hegel »

In our bash heavy league I often find it hard to break a cage. Since I have an AG5 blitzer it is easier, but if the ball carrier got blodge it is still tough. Now I am in the position that I have several players which are only one completion from the next skill (three linos at 5 SPP, a blodge blitzer at 15 and my ag5 blitzer at 15) and I need to plan which skills to pick. My other two blitzers are block/guard (lucky doubles) and blodge, and one lino got kick (would get him block now if I could).

An ideal cage breaker would be wrestle (lots of block skills around), leap (get to the ball carrier without having to dodge), strip ball and finally tackle. As all my players are far away from this, I´ll start one lino with wrestle, the others will get block (before dodge, got three dwarf/chaos dwarf teams with tackle in the league). The ag5 blitzer will most likely get dodge, no clue what to give the blodger.

Any comments are welcome !

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Re: Developing dark elves in a bash heavy league

Post by mattgslater »

Load up on Wrestle. Wrestle is great for cage-breaking. You don't need to hit the carrier if you can stall out the cage and bring down the edges.

You need Tackle and Strip, and you need more than one Tackle. So take one of each, and then give your Strip player Tackle after.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Developing dark elves in a bash heavy league

Post by dines »

Ive had pretty good success with loading up on blodge, ss and two guard blitzers and use that to stop the cage moving forward. That won me more games than my strip/tackle blitzer. The way I've played dark elves I used a mobile smack style rather than going for the leaping cage breaker - thats more woodie/skaven style to me.

Edit: but yeah get some wrestle, thats good to have and ss on your blodger is really cool.

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Re: Developing dark elves in a bash heavy league

Post by Hitonagashi »

Hegel wrote:In our bash heavy league I often find it hard to break a cage. Since I have an AG5 blitzer it is easier, but if the ball carrier got blodge it is still tough. Now I am in the position that I have several players which are only one completion from the next skill (three linos at 5 SPP, a blodge blitzer at 15 and my ag5 blitzer at 15) and I need to plan which skills to pick. My other two blitzers are block/guard (lucky doubles) and blodge, and one lino got kick (would get him block now if I could).

An ideal cage breaker would be wrestle (lots of block skills around), leap (get to the ball carrier without having to dodge), strip ball and finally tackle. As all my players are far away from this, I´ll start one lino with wrestle, the others will get block (before dodge, got three dwarf/chaos dwarf teams with tackle in the league). The ag5 blitzer will most likely get dodge, no clue what to give the blodger.

Any comments are welcome !
With Dark Elves, you are making a mistake if you dive into the cage.

The Dark Elf cagebreaking is relatively simple...screen and try and cut them off, then, at the right moment, blitz off a corner of the cage and put 2-3 SS/DT blitzers against the ball carrier, whilst moving everyone else into contact so they can't bring in enough assists to move anywhere else.

If you do it right, they can't afford to take the time to beat you up and bring the pain because they are too concerned about keeping the ball carrier safe.

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Re: Developing dark elves in a bash heavy league

Post by DixonCider »

just played my Dark Elves in our leagues mini season. Won two games today, the last one prior to playoffs will be done this week. Skilled up an assassin with a regular skill and a double on the witch elf and am taking mighty blow. Game one was against a 1870 monstrosity of a chaos team, http://bbloc.calgarygamers.net/index.ph ... &obj_id=44. Managed to pass and break loose of a scrum to score on turn 7 or 8, and the wizard popped the ball loose in the second half to make it 2-0 for our misunderstood dark elf heroes http://bbloc.calgarygamers.net/index.ph ... obj_id=102. Side note, was able to surf a mino and a chaos warrior to get the player advantage in the second half, highlight :)

Game two was against wood elves, http://bbloc.calgarygamers.net/index.ph ... obj_id=122. Had many great rolls and won 3-0 and was able to give out a few injuries, AV -1 on a War Dancer and a Miss Next Game on the other War Dancer.

All in all a good day for the Dark Elves :)

Edit: why is it that Assassins don't get SP's for injuries?

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Re: Developing dark elves in a bash heavy league

Post by Dr. Von Richten »

DixonCider wrote: Edit: why is it that Assassins don't get SP's for injuries?
Because the Injury is not caused by a Block; the Block dice aren't rolled. Same as with a Bomb, a Chainsaw attack, with Fouling, or with a failed Dodge.

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Re: Developing dark elves in a bash heavy league

Post by DixonCider »

Dr. Von Richten wrote:
DixonCider wrote: Edit: why is it that Assassins don't get SP's for injuries?
Because the Injury is not caused by a Block; the Block dice aren't rolled. Same as with a Bomb, a Chainsaw attack, with Fouling, or with a failed Dodge.
Ah, ok. That makes sense. Thank you :)

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