I Need HELP To Beat Dwarves

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shaniepoo
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I Need HELP To Beat Dwarves

Post by shaniepoo »

Iv been playing BB now for a good year and have played a multitude of different people an teams, but for some reason one thing seams to stand out in my mind more than anything...DWARVES! :evil:
I just cant seam to beat them. Every time I play them something always happens in the last few turns causing me to lose the game. We have a Dwarf team in my clud league and he beats me every time...and he loves the fact that I cat win against them! Any advice or tactics for playing against Dwarves would be more than welcome, and Il keep you informed on if they work.

ps. I HATE DWARVES :pissed:

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Post by voyagers_uk »

What team do you play with?

I am not going to help the enemy much (I play dwarves), I'm just curious is all.

What is it about Dwarves that stops you, is it the guard, the tackle or just the solidity of the team themselves?

Maybe if you look at where they are strong and go in the opposite direction that may help you. But I cannot really say for sure until I know which team you use.

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Post by shaniepoo »

I play Norse. Its Dwarves on the whole. More than anything its taking them out-Thick Skull. Also in the leage im in there is a Dwarf runner with Dodge + a hell of a lot of luck! He seams to be able to dodge around everything in his path! A Dodging Dwarf I tell you!!!!!

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Post by Thadrin »

Best not mention my AG5 Runner then...ooops...

You don't have much speed, you break easily....hmmm...
I think Anthony would be the closest we have around here to an expert on the Norse...especially seeing as Norse himself is on holiday.

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Post by shaniepoo »

I think im gona go sulk in the corner :cry:

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Post by Thadrin »

Quick Ideas: USe your frenzy guys to build and secure gaps wherever your opponent doesn't have stand firm. Pass the ball about. Try diversionary tactics, because dwarfs have a tough time recovering if they overpursue.

The only time I played against Norse (the team...the man beat me in Amsterdam) I won 2-0 so I really don't know...

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Post by shaniepoo »

Ive tried to take out his runner in an atempt to slow him down a bit but never seam to be able to(most times its down to bad luck). Ive just finished my BIG DOG (minotaur), combined with my 3 blitzers Il give it a shot. Chears for the advice.

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Post by Deathwing »

Target the Runners and Blitzers, if you reduce both their overall speed and the AG3 players on the field they should have trouble moving the ball.
Some teams don't match up particularly well against others. The Dwarves achilles heel is lack of pace, and Norse/Amazon with MA6 across the board aren't in the best position to exploit it. Still, make the most of what you have, don't get invovled in a brawl (your AV7 will hurt you every time).
Piling On for your Blitzers works well with Jump Up, use it on those Runners/Blitzers. Get a DP too. If you can (easier said than done) get a couple of Dwarves off the pitch then the odds begin to sway a little more in your favour. A 9 v 9 situation for example is to your advantage because of your (relative) speed.

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Post by Dangerous Dave »

There is another thread on playing Norse:-

viewtopic.php?t=1358


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Post by SixFootDwarf »

Advice? Play Dwarves too! :D

You can't beat Dwarves, bro...merely give them a temporary setback on their way to the Blood Bowl final! hehe

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Post by Dragoonkin »

I've beaten Dwarves with Amazons before...the trick is to make them Blitz you by not following up. :P Okay, I'm lying.

The trick is for them to make ass rolls all game long.

Seriously, try to take out their Runners. Once the Runners are gone, you can outdistance them pretty easily. A good Dwarf team is going to have lots of Block, Guard, and Tackle...which makes them get lots of 2-dice hits on you.

So minimize the amount of hits they DO get by not following your hits up so that one Blitz becomes very important.

Likewise, the little guys move slow, so anything you can do to get the ball away past the LoS quickly and fairly far (say, a Leaper) works well.

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Post by shaniepoo »

Chears for the boost in confidence sixfootdwarf :lol:
So it looks like the runners are the main priority then.hmmm. "Mini dear, her girl. Mini, go kill stunty runner thing called Ufgi'Umgi" There we go, my new minotaur has her 1st job to do :D
The only problem is that he has informed my that he has got a Deathroller in his team now. A DEATHROLLER I TELL YOU
:D :) :-? :( :x :cry: :cry:

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Post by Dangerous Dave »

Well - very simple advice for dealing with a Death Roller.

Hit it with a 2 dice defender's choice block (with an assist of course - but make sure your blocker and assister are not next to eachother - to counter Multiple Block). The Roller does not have Block or Dodge. This means you have a 25% chance of getting the roller down. If you don't get it down, reroll - this means you have a 50% chance of getting the Death Roller down. Once they are down they are out. Sure you may burn a couple of rerolls along the way.... but the alternative is the havoc a Death Roller can cause in your opponent's turn. You can bet that your opponent will not score until the last minute while the Roller is on the pitch - ST 7, Multiple Block, Mighty Blow, +6 on Fouls and no need to dodge is a serious problem unless you deal with it - if you run away... be prepared to take lots of pain.

Since you are playing Norse, use a Blitzer to block / blitz the Roller (with an assist of course) - that way you get a chance for a Frenzied second block if you get pushes. Got a Norse blitzer with Dauntless.... well you know what to do! [of course the downside to this is that the Death Roller will hit (or foul) :( your Norse blitzer if you fail...... but then the Roller was always going to target the good players anyway].

Oh and don't put the Minotaur up against the Death Roller - keep him well away!

Finally, since you don't mind if the Dwarf coach scores early, for the first 4 turns, don't worry about any Dwarf runners / blitzers moving downfield or gaps in your defence (assuming that the Roller hasn't been knocked out yet of course). Let them run through - of course hit them - but if the Dwarves score early then the Roller may not return!


Alternatively if you have the ball, score asap..... and hope the secret weapon roll is successful!


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Post by Da Scum »

Dwarves seem to really hate a mobile team. Pick and choose your attacks, and limit his as much as you can. Hell my Goblins have given them real horror stories, seeing as my casualties replace much easier than his do. :D I find making his Runner and any Slayers priority targets in the first half can really help, plus any chance to get a push off the field. (How many stunties grab side-step?) Then in the 2nd Half I make it a real fight, then see how the toss goes for OT.

Hell the Norse should have an easier time of doing this then my short greenies. :smoking:

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Post by SixFootDwarf »

Actually, I've found that bashier teams are a lot tougher to deal with than shifty teams. Orcs especially...where their 4 Black Orcs and 4 Blitzers can bash with anyone. Shifty teams like Norse and Elves get plowed under more often than not. AV7 teams can only run for so long.

But tis true...hitting the Slayers and Runners is vital. Getting the Runners will hurt their chances of scoring on you, and if you want to have a team LEFT you had better get to the AV8 Slayers in a hurry.

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