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Mummy skilling up help!

Posted: Thu Aug 29, 2002 1:51 pm
by BullBear
First skill roll, and I roll double 3's (worthless)!!

Smart money says Block (but doubles!), what about Piling on, or more importantly STAND FIRM??

Any suggestions?

Posted: Thu Aug 29, 2002 1:57 pm
by Piepgrass
Why not Dodge?

Posted: Thu Aug 29, 2002 1:57 pm
by Deathwing
FRENZY!!!!! :wink:

Posted: Thu Aug 29, 2002 2:04 pm
by McDeth
For first skill stick with block or its gonna be a while before you get to 16SPP's and at least it'll save on re-rolls.

Posted: Thu Aug 29, 2002 2:56 pm
by DoubleSkulls
Frenzy for me. :evil:

You've already got MB so you should be getting a fair few cas so 10 pts isn't too much to hang on for.

Posted: Thu Aug 29, 2002 3:02 pm
by Thadrin
FRENZY FRENZY FRENZY!!!!!

Posted: Thu Aug 29, 2002 4:05 pm
by Anthony_TBBF
Frenzy, without a doubt ;)

Posted: Thu Aug 29, 2002 4:24 pm
by Tamper Magnitude
Kick!! :lol: :wink:

Posted: Thu Aug 29, 2002 7:53 pm
by DoubleSkulls
No, it has to be shadowing :wink:

Posted: Thu Aug 29, 2002 8:10 pm
by Piepgrass
Dauntless ;) then go for multible block ;)

Ya got it all wrong

Posted: Thu Aug 29, 2002 10:00 pm
by gallowin
So a lot of you are saying Frenzy... WHY? Why not standfirm? Ever see a Mummy dodge?

Real man would take Leap!

Posted: Fri Aug 30, 2002 12:36 am
by sean newboy
Frenzy or Standfirm.

Posted: Fri Aug 30, 2002 5:35 am
by Vesticle
Diving Catch. Without a doubt.

Posted: Sat Aug 31, 2002 3:30 pm
by CplSaint
You crazy foo's! The smart money's on Stand Firm, followed by Jump Up. That way, he's always going to be able to block; regardless of the Block dice roll. Stand firm also lets him dodge in complete safety - a handy secondary effect of the skill.

On a double, Side Step in preference to Stand Firm can be VERY annoying for your opponent, since you can just slide to the side ready to block the blocker's guards.

Posted: Sat Aug 31, 2002 6:10 pm
by Zombie
Problem is, he can't get jump up, even on a double. Read your rules again.