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Mummy skilling up help!
Posted: Thu Aug 29, 2002 1:51 pm
by BullBear
First skill roll, and I roll double 3's (worthless)!!
Smart money says Block (but doubles!), what about Piling on, or more importantly STAND FIRM??
Any suggestions?
Posted: Thu Aug 29, 2002 1:57 pm
by Piepgrass
Why not Dodge?
Posted: Thu Aug 29, 2002 1:57 pm
by Deathwing
FRENZY!!!!!

Posted: Thu Aug 29, 2002 2:04 pm
by McDeth
For first skill stick with block or its gonna be a while before you get to 16SPP's and at least it'll save on re-rolls.
Posted: Thu Aug 29, 2002 2:56 pm
by DoubleSkulls
Frenzy for me.
You've already got MB so you should be getting a fair few cas so 10 pts isn't too much to hang on for.
Posted: Thu Aug 29, 2002 3:02 pm
by Thadrin
FRENZY FRENZY FRENZY!!!!!
Posted: Thu Aug 29, 2002 4:05 pm
by Anthony_TBBF
Frenzy, without a doubt

Posted: Thu Aug 29, 2002 4:24 pm
by Tamper Magnitude
Kick!!

Posted: Thu Aug 29, 2002 7:53 pm
by DoubleSkulls
No, it has to be shadowing

Posted: Thu Aug 29, 2002 8:10 pm
by Piepgrass
Dauntless

then go for multible block

Ya got it all wrong
Posted: Thu Aug 29, 2002 10:00 pm
by gallowin
So a lot of you are saying Frenzy... WHY? Why not standfirm? Ever see a Mummy dodge?
Real man would take Leap!
Posted: Fri Aug 30, 2002 12:36 am
by sean newboy
Frenzy or Standfirm.
Posted: Fri Aug 30, 2002 5:35 am
by Vesticle
Diving Catch. Without a doubt.
Posted: Sat Aug 31, 2002 3:30 pm
by CplSaint
You crazy foo's! The smart money's on Stand Firm, followed by Jump Up. That way, he's always going to be able to block; regardless of the Block dice roll. Stand firm also lets him dodge in complete safety - a handy secondary effect of the skill.
On a double, Side Step in preference to Stand Firm can be VERY annoying for your opponent, since you can just slide to the side ready to block the blocker's guards.
Posted: Sat Aug 31, 2002 6:10 pm
by Zombie
Problem is, he can't get jump up, even on a double. Read your rules again.