Dark Elves and the Current Rules (LRB 1.3)

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Xynok
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Dark Elves and the Current Rules (LRB 1.3)

Post by Xynok »

I have pondered how to make this team, and I feel the best way to start is with Linemen across the board. Does this sound reasonable?

Also, what is the best strategy progression wise? Should I concentrate on getting Witch Elves first, or a Thrower?

Finally, what seems to be the best "core" skills needed for the team?

I know I'm being vague on alot of these, but what I really want is for some other DE coaches to explain how THEY started, progressed, and built their player's through a single season.

Thanks! :D

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Post by horekim »

I would most certainly start with a blitzer or two in the squad.

My lineup would look like this:

2 blitzers
9 linemen
2 rerolls
7 fanfactor

Depending on the other teams in your league, I would consider buying an apothecary from the start and sacrifice one of the blitzers and 2 points of FF.

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Post by manusate »

I´d stick with:

11 Linemen
3 RR
8 FF

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Post by Zy-Nox »

I'd try to put 1 blitzer and 10 line Elves
then spend the rest on whatever is good for you.
The blitzer will be your Reliable hit man(as he has block)and is quickish

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Post by everyman »

If you're going to be playing this team long-termish, I am in favor of your 11 line elf and 3RR roster. By forcing yourself to rely on your line elves to make all of your plays in your early games your SPP point distribution will be much stronger long term.

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Post by Thor »

The DE Witch Elf is a valuable player (3 starting skills). I'd start with one on the team. The Witch Elf can do the hitting you need to set up your TDs.

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Post by Grumbledook »

Dark elf blitzers just start with block, maybe you are thinking about the witch elves.

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Post by Marcus »

My only problem with starting with masses of linemen across the board is you're going to be sacking a few to get the positional players into your roster.

Having said that, our DE coach did the same thing and his team is dominating the league at the moment so go figure.

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Post by Grumbledook »

Chances are they are going to pick up niggles and stat decreases, some are also going to get killed. Natural selection tends to free up space rather well i have found.

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Post by Nermal »

if you are going to play this team long term 11 line men will make your core hard, they will be well skilled and natural selection as stated above will weed out the wussies.

if you are playing short term, blitzers are a better choice, not as expensive as the witch elves but with better armour and block.

when i played dark elves i started with blitzers and found that i developed them much quicker than the line men. i had 2 players (only 2 blitzers in 3rd ed, 4 allowed now) all skilled up and a bunch of victims called line men.

the witch elves were bought later.

so the short version would be 11 line men will take longer to turn into a great team but when they come of age they will be awsome. (expect to lose a few early on) taking special players will start out well and you will have to spend some time later on developing the weaker players.

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Post by Haar »

I started with 2 blitzers, 9 line, 2 rr and 7 ff. One blitzer died early (failed 'poth, I believe). On a whole, I love my team. I might have started 11 line and 3 RR, given a fresh team, because the line elves are Just That Good. By the time you can afford new position players, you've already advanced a bunch of your guys anyway (any one of them can pass or score, so you can get to 6 in a lot of ways), so you are under less pressure to get a position player anyway. Last thing I can say is be careful with the witch elf. Frenzy is kewl, but if you don't pay attention, it will draw you into half-die blocking situations. Mine got a MA upgrade, and I've been using her as a receiver mostly.

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Post by Nermal »

butting in again :wink:

having 4 blitzers on the dark elf roster is wow. if there are no dwarf teams in your league just think how easy it is to have 4 blodge players on your roster :o

then take one on a double and post again when you have to choose between dauntless or MB :D

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Post by Harleqin »

I'm trying out a High Elf team at the moment and much of what I'm learning should apply to you too.
I started with 10 linemen and a Thrower and this has really forced the linemen to do things. In just three games on of them already has three skills (and has aged :pissed: ), but the others are more or less keeping up. Some players still need their first skill, but already he is a terror.
I have learned that a thrower is not really necessary at first as the AG4 allows the LineElves to do well in this role.
I have also learned that having no players with Block is a problem and when we start league play in a month I expect to field this side:

2 DW
9 LineElves
2 RR
7 FF

I'd like to have 3 RR, but those blitzers are really necessary. In my experience most rerolls are spent on missed dodges and blocks due to lack of blockskill. Hopefully I can work around this now and RR are not really that expensive to buy later (100K). My first purchase would be an apoc and then I'd start with two LW and then a PW. This will take me to 14 players and I expect to round off with two more LW. If a LineElf is poor enough he will then be replaced by a second PW.

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Post by martynq »

I started with:

2 blitzers
9 line-elves
2 re-rolls
7 Fan Factor.

One of my line-elves suffered a -1 AV serious injury in the first match, and I bought an apothecary after that match. Subsequently I bought two witch elves and have a line-elf die (rolled a 1 on the only apothecary roll in last season's MBBL :roll: ). My intention is to buy a thrower next, then probably a re-roll, and then get the other two blitzers (and sack the line-elf with AV7). You can see my team at the following url: http://www.blood-bowl.net/MBBL/Season2/ ... ration.htm

My longterm goal is to develop the witch elves as blitzer-types (due to their possessing frenzy and jump up), while some of the blitzers become catchers.

If I were to start over, I might well start with 11 line-elves. I'm now very convinced by the "Start with lots of rerolls" strategy which Balrog so successfully used with his Chaos team. I also wouldn't give Leap as the first skill to my blitzer. It's not really been very useful!

Cheers,
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Post by Xynok »

Thanks for the feedback!

I like this approach to building Dark Elves because it seems to be the best strategy for long term success. I only play in Leagues, so this is a team that will see at least 3 seasons.

I don't like the idea of starting with other positions simply because you will NOT be able to afford to replace them if you lose them; lineman are expensive enough, and losing a Witch Elf would be devastating. Likewise, you will use those skill players too much, resulting in them getting all your SPPs, skewing the overall growth of the team in a negative manner.

Throwers: They are lineman with the Pass skill for 20K. Not worth it. Simply give a Lineman Pass instead of Block, instant Thrower. Pickup a backup Thrower later on for insurance.

Blitzers: Only reason to get them is the MA 7. Otherwise, a Lineman with Block is exactly the same thing. This should be the first purchase of a skill Player, in order to upgrade your speed. Still not worth it early because they will hog the SPPs, and you CANNOT afford to lose them at their cost.

Witch Elves: This is the team's "Big Guy." Get them last to add a huge dimension to your team. A WE with Block is a serious force. Again, you simply cannot afford the loss early on for their cost.

I expect to lose most of the first season, but I still have high AG and decent movement, not to mention 2 RRs, 7 FF and an Apothecary. These are all necessary for the longevity of the team early on. Once you get a Lineman with Pass, and a few with Block, you have a solid team forming. Getting your first 2 Blitzers by the end of the first season will make you very strong early in the 2nd season. Once you get your first WE, teams will HATE playing you, because all those Lineman will be skilled out the wazoo!

This is a patience team. Starting small and adding is far easier, and far more rewarding, then starting big early on, winning a few early games, and then experiencing devastating personnel losses. I assure you a DE team with a WE and a bunch of inexperienced Lineman is going to result in a Dead or Worthless WE QUICKLY. Start small, be patient, take your licks; 2nd season is a whole new game.

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