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More High Elf questions

Posted: Sat Oct 26, 2002 12:28 pm
by Remco
I'm starting in a new league.

My starting roster is:
1 Phoenix Warrior
10 Line Elves
7 FF

My games will be (in order) against Amazon, Wood Elf, Skaven, Dwarf, Orc and High Elf.

Question 1: Should I start with 3 RR or with 2 RR and an apoth?
Question 2: Dodge or Block for the first skill on the line elves?

Posted: Sat Oct 26, 2002 12:47 pm
by Zy-Nox
I'd take 3 rr mainly for blocks,you have nobody with the block skill right.
Alternate block/dodge on the liners,first takes block second takes dodge.
Or maybe take two with block first to give you some blitzers.

Posted: Sat Oct 26, 2002 1:15 pm
by Marcus
Second that. Buy the RR now, you can buy an apoth after 1 game but not a RR. With 3 RRs it's worth keeping 2 linemen in the backfield to recieve the kick so one can throw a quick pass to the other and get off the mark SPPs-wise.

Starting with 1 or 2 with block will be necessary, after that alternate.

Alternate idea

Posted: Mon Oct 28, 2002 9:08 am
by bradw71
Agree with everybody no the re-rolls, the apothecary doesn't cost twice as much after the first game.

Also agree to an extent with the skills, although I would go dodge first. I find that as you tend to have to 'stack' players to get an advantaged block, having elves with the dodge re-roll helps you get those situations without using team re-rolls.

And the alternate idea is the starting line-up. Without opening a can of worms (I know it's been discussed to death), you don't need as many re-rolls if you have positional players, and their extra speed helps IMHO.

Food for thought.

Re: Alternate idea

Posted: Mon Oct 28, 2002 9:40 am
by McDeth
bradw71 wrote:
And the alternate idea is the starting line-up. Without opening a can of worms (I know it's been discussed to death), you don't need as many re-rolls if you have positional players, and their extra speed helps IMHO.

Food for thought.
As you said i'm not going to open a can of worms but, as no player in this team starts with dodge and with ag 4 your gonna making plenty dodge rolls. Considering you roll on avaerage a 1 every 6 rolls, then it doesn't matter how many positional players you've got. Likewise when a Dragon warrior rolls a skull, without a re-roll thats an automatic turnover.

get your re-rolls in the starting roster, three if you can fit em in, but a minimum of two.